Passing variables from one actor to another and displaying it in UI

the character will have access to the component so you can drag off the pin, or

  1. use get component by class instead
  2. use an interface to do the same
  3. pass the actor and/or component through when you create the widget
  4. bind to an event on either the actor/component to OnUpdateStats() for example

4 is problably the overall best idea so its event driven rather than bind which is basically tick