I’ve been recently trying to pass an information (might be as a texture, but the material would be what I’m looking for) from material to blueprint. It could significantly cut the number of textures/materials I’d need to use, as I need to create a material from a mask and a texture at runtime.
I know that I can work with materials inside blueprints, but this time I’m trying to achieve the opposite - a material sends a piece of information which is being received by a blueprint.
Is this even possible at the current state?
Thanks for any help!