Ryvar, does ProceduralMesh Component already pass vertex color information? Or is it currently still broken and needs a recompile with your code fixes?
FWIW I already tried generating geometry with vertex color data and using it as base color and the data does not get passed correctly. From BluePrints the ProceduralMeshComponent only accepts a Color struct however BPs can only use Linear Color struct arrays as variables and there’s no way to convert from one array type to another, even with iteration.