Passing a Blueprint Instance

OK, I got it working. I moved the stuff that I had in the player controller into the level blueprint. I then added an object to the level and added a variable to hold a conversation along with a method to get the stored conversation. I then added a click event to that object in the level where I get the conversation stored in it and pass it along to the GUI. This matches what the actual game functionality will be once we have NPCs in.

Eric