Passing a Blueprint Instance

Yea, I created a variable in my player controller of type TestConversion from under the heading of Object Reference. I had read in the documentation about finding the one with the _C, but there is are none with the _C, so I’m guessing that was changed? I’m using 4.5.1. The problem I’m running into is setting that variable. The variable is in the PlayerController, but I don’t know how to get a reference to the TestConversation that has been added to the level from within the PlayerController blueprint. In the documentation I’ve read, it said to set it in the default details section of the editor, but there is no is instance of PlayerController in the scene outliner for me to select and set the value, and I couldn’t find a function I could use in the PlayerController blueprint for it to get the TestConversation instance that is in the level. Should I drag an instance of the PlayerController into the level? I didn’t think that was how that blueprint worked.

Doing this in C++, I would create an instance of Conversation, set the values and pass it in. I’m just being super dense on how to do the same thing in blueprints. I know I’m going to feel super stupid once I have it figured out, but right now I’m blind as to what I’m doing wrong. :slight_smile:

Let me know if screen shots of the blueprints I have would be of any help. Maybe I just have this totally setup wrong. As I said before, I’m still kind of in the mode of just getting some of these various pieces working and getting a better understanding of blueprints and how they interact with the C++ side of things.

Thanks,
Eric