Not sure if this matters, I haven’t needed to use this in a while but did you make the actor component “blueprintable” and create a blueprint version of the C++ class?
UCLASS( ClassGroup=(Custom), Blueprintable, meta=(BlueprintSpawnableComponent) )
Not sure if this matters, I haven’t needed to use this in a while but did you make the actor component “blueprintable” and create a blueprint version of the C++ class?
UCLASS( ClassGroup=(Custom), Blueprintable, meta=(BlueprintSpawnableComponent) )