Partitioned PCG component does not generate on demand (and other bugs)

I’m having the exact same issue and can’t seem to be able to do anything to prevent Unreal Engine from crashing when I try expanding my PCG volume. I’ve poured so many hours into trying to figure this out I’m starting to go crazy. I think you’re correct that the PCG volume is ignoring spatial coordinates and is trying to just load everything all at once regardless of bounds, grid size, etc.

“Generate at Runtime”, “Generate on Demand”, “Generate on Load” do not appear to do anything either because my system will crash regardless when I try to just double the size of my volume.

I agree with OP, the biggest issues that I’ve encountered:

  • Partitioned PCG components do not generate on demand
  • Partitioned PCG components generated at runtime load every single actor regardless of camera position