We are spawning a Particle system component used specifically for bullet hit effects.
As can be seen in the screen shot both the PSC and the Bullet hit particle effects accumulate as created.
These PSC and Bullet hit effects however are never collected and stay at this value indefinitely.
We do have other effects such as muzzle flash and shell ejection which do get collected as the particles deactivate or finish.
Any hints as to why some PSCs wouldnt get collected?
Please see the items listed as draws at 200. these accumulate until they bog down the client and server.