Parking Simulator now in UEFN 🚗

@yojj47 Thank you!!! Honestly it’s fairly simple. I added a cinematic camera to a level sequencer that has a long duration to it. When a player activates the cinematic and your sent to the camera, you’re able to still control your character and move the car as expected.

I then placed triggers in the level to detect collision for when the player ‘Crashes’. This then respawns the vehicle and assigns the driver to start again.

To represent where the car should park, I imported the car model from Fortnite into UEFN and gave it an outline material and no collision. Still figuring out how to detect parking effectively.

Lastly I added a character that has a walking animation to add a bit of liveliness to the scene. I think this helps it a ton!

Let me know if you want to know anything specific! More than happy to share!

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