Hi guys, I know this is an old post but I have been all over this problem for a week and a half now and could not find a way to implement quadratic Bezier curve extrusion solution.
Do any of you have the solution just laying around by any chance and willing to share it?
In addition, I’m adding some screenshots of my implementation and result.
The extruded control polygon looks and behaves fine, though the actual curve doesn’t seem to follow its shape.
Here’s how I draw all this colorful stuff:
first I’m setting a curve manually
Then It’s variable setting time
Then I do the math:
Here’s the FindIntersectionPoint function:
And the last step is to set the new points correspondingly:
Lastly, Here’s a variable map so you’ll understand the names :
Thanks in advance