Parallax scrolling with orthographic camera -- method advice please

Yup that is great idea with collision. Very simple.
Let me give some poiners: make invisible box collision around player, size bit bigger than camera view. Set that box collision to overlap only.

Have each actor 2 events: on begin overlap and on end overlap. Check if overlapping actor is that collision box ( == checks if values are equal, and it works for actor reference).
ON begin overlap turn visibility on, on end off.