Parallax scrolling with orthographic camera -- method advice please

I was able to easily locate my world camera and generate a reference to move the camera around. If anyone has input towards my other questions I’d appreciate the help very much.

Progress thus far

I created a camera blueprint named “CameraBP” and placed it in the viewport. I also created a variable within the MyCharacter(player controlled) blueprint named “WorldCamera” of CameraBP type and used the custom event below to find my CameraBP.

Demonstration of how to call to the CameraBP we stored in our “WorldCamera” variable.

The super easy function I’m calling to move my camera. This is found within the CameraBP blueprint.
camera_use_function.png

I placed my camera on a spring arm so that I could disable “Do Collision Test”. That’s the “CameraStick” text you’re seeing.