Paragon Characters are Incompatible with 5.4

Tested out the GUIDS

Lib function to extract the guid from the material parameter collection

Here is the blueprint to extract and save out the guids of the two mat collections

Comparison of the two files guids:
guid compare

They have the same guid. I don’t thing that should be the case.

GUID’s a short for Global Unique Identifier.
There are also UUID => Universlal Unique Identifier

I’m sure UUID should’t overlap but I’m not a 100% sure if unreal’s GUID == UUID. I have my doubts.
But they probably shouldn’t overlap.

If I make a custom material collection. Fill it in with data and then duplicate it, even though the data is identical the guids to NOT overlap

custom guid

^^^^^^^
This is most likely the problem.

There should either be 1 file or a new guid generated for the second file.
If I manually duplicate OrionGlobalGameplayCollection and compare it to any of the character imports the guid is different. Yet the guid between the two paragon character is the same.

This seems bad
Perhaps someone from the epic staff can analyze this.

@Tim_Hobson could you maybe pass this on to the staff?

Maybe the import function should merge same guid actors into a common folder?

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