You’re suffering from the same problem as many many people who use UE youtube tutorials. You think that casting is for communicating…
When one actor overlaps the other, you get a reference from the overlap event. You can just destroy the other actor then. If you want to be sure you’ve got the right KIND of actor, then you can cast it to the paper character, just to check.
Because casting is for checking the type of an actor, not for communicating between actors.
Can someone please put this in the site header of youtube Unreal Engine tutorials… ![]()