Hey . Sorry for delay responding but have to say I’ve been losing faith here with 2D in UE4. I still consider myself a noob here and I’m not really on any timetable, but its been 3 months with several releases, and still no fix? I get impression fault lies with rotation not being involved in collision check somehow. I’ve even seen sprites able to overlap when using bounding box instead. Given that you provide sprite editor, take responsibility in terms of collision mesh, etc., I mean its not unreasonable to expect better. 2D collisions locked to a 2D plane should be pixel perfect. Anyway, I’ll stop rambling here and simply hope this reply serves others in keeping this issue alive. I know you guys are working hard on all issues, so I know this will get fixed. Cheers.