Paper2D sprite collision setup/issue

Hey . Thanks for responding man. I’m still a bit of noob, but if I hover over them in content browser they all say they have Blueprint in parenthesis.

Their blueprint types are BPTYPE_Normal. BP_Player blueprint parent class is Pawn and is composed of a [ROOT] PaperSpriteComponent, with a SpringArmComponent, and CameraComponent in Orthographic mode with Ortho Width set to 6000. BP_Enemy parent class is Actor and is simply composed of the [ROOT] PaperSpriteComponent.

I’ve also tried simply having sprite (SPR_Enemy) on level with collision set same way and it won’t generate collision on a partial overlap either.

What’s strange is that if I point nose of my ship at enemy it will generate a collision or if I overlap enough on a drive-by I will also get a collision. So its only when I do a drive-by with a small overlap that I don’t and if I get close to enemy and rotate my player so that pointy bits (fins/wings) rotate around into enemy that I don’t get collision. Seems to point to somekind of radius being using for collision instead of sprites collision geometry, but I’ve no idea of course.

Look forward to hearing more from your experiments. Thanks .