Paper2d Paper Grouped Sprites and Procedural Generation!

It’s not so bad for what I want. I’m mostly procedural generating things that will have no collision, so ground decoration. Like grass and some patterns. Maybe a few little extra decorative flowers here and there. Mostly to lessen the work of hand placed assets for the artist. We have huge tile maps that will be explore-able and we’ve blocked them out but they’re still pretty big. we might scale back accordingly but for now we’re trying it out.

I am creating loops for sure. I was wondering if I could maybe get a hand in creating something akin to the article I linked where you can get random placement of trees but that kinda look like that. Right now my loops mimic the example code that they show but what it does is place a “tree” in every single tile, making it look hectic as hell lol.