Paper 2d Socket Help

Hi there,

I am using Unreal Engine 4.12.5.

I am working on a 2d game project.
I made my character with separated eyes and mouth for animating later on. Now I am trying to attach them to the specified point that I wanted.

  1. Sockets are assigned to each Character sprite/ frame with the exact same names. (1 socket per set of eye’s, centered to where the left eye would go)

  2. In flipbook preview, the flipbook plays correctly with the sockets at the correct points.

  3. Blueprint actors are then made for every set of Eyes and the Pivot point is in the center of the left eye, for every eye. (I am guessing, the pivot attaches to the socket)

I have followed this way Paper 2D Sprite Sockets in Unreal Engine | Unreal Engine 5.2 Documentation but it doesn’t work.
It spawns the Eyes beneath the character.

I’ve followed the way posted here but got lost somewhere in the different node naming’s in Unreal.
I’m sure there is a way for this simple thing but I don’t seem to figure out.

If someone knows, that would be of great help.

Kind regards