Oh my god I’m so stupid. I forgot to hook up the true result from the branch…
It works great! thanks so much for your help. But before we part ways, may I ask if you have it so that the camera doesnt move off the map when you go all the way down?
Not right now.
I would probably create two variables with vectors and check if it’s within them.
And simply set it from the levelblueprint.
If you want it more complex it would probably be worth it to convert your main actor into an AI controlled entity which you command from your controller and have your character be a camera only character which you could then block with volumes.
Hey man just wanted to ask if you managed to find a way to get the camera to stop once it gets to a certain point on the map (e.g. end of the map)? I’ve been trying but so far no luck.
Instead of mouse position I want to use player position, can I just break the location vector and get the x and y? Or is the position relate to the screen?
Use player position for what?
Do you just want to have the camera follow your player character? Attach it! Create a camera boom with a camera as child, make the settings you want and you’re done!