ok that’s great.
We have some issue on FoV at the moment with our FPWeap and this technique will help to find a solution for sure.
Did you use the UT approach for your cockpit? or is it a simple mesh that you solve with a Material Function?
ok that’s great.
We have some issue on FoV at the moment with our FPWeap and this technique will help to find a solution for sure.
Did you use the UT approach for your cockpit? or is it a simple mesh that you solve with a Material Function?