Paladin's Passage Platformer Game

I spent the long weekend (Canadian edition, so Friday off, not Monday!) making my first cinematic trailer for Paladin’s Passage. No in-game footage here. This scene was completely made just for the cinematic.

Most of the terrain is made from Quixel assets and I used the trees and some of the blacksmith assets from their Medieval Village project. The dwarf uses a fully animated Metahuman face with body assets from Denis Daraban’s Dwarf Paladin from the Unreal marketplace. Base animations are from Mixamo. Soundtrack was created by Alexander Nakarada of https://www.serpentsoundstudios.com.

This was a major learning process, figuring out out to do cinematic work is really quite different from in-game stuff. I kept it simple for now, but hope to build on this over the next couple of weeks or so.

Would love a few critiques, if you have them! Is the camera movement OK? Animations? Sounds? Lighting? Etc.?

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