Packing Failed Unknown Error

Unfortunately, it didn’t work out, but I’ll send you the output log again.
per: Упаковка (Windows): Starting AutomationTool…
UATHelper: Упаковка (Windows): Parsing command line: -ScriptsForProject=“C:/Users/GamingPC/Documents/Unreal Projects/RealBackrooms/RealBackrooms.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=63064 -project=“C:/Users/GamingPC/Documents/Unreal Projects/RealBackrooms/RealBackrooms.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/GamingPC/Documents/Unreal Projects/RealBackrooms/RealBackrooms.uproject” -unrealexe=“C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=
Win64 -installed -stage -archive -package -build -pak -compressed -prereqs -archivedirectory=C:/Users/GamingPC/Documents -distribution -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat
UATHelper: Упаковка (Windows): Initializing script modules…
UATHelper: Упаковка (Windows): Total script module initialization time: 0.80 s.
UATHelper: Упаковка (Windows): Using C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
UATHelper: Упаковка (Windows): Executing commands…
UATHelper: Упаковка (Windows): Installed Sdk validity:
UATHelper: Упаковка (Windows): Win64: (Status=Invalid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags=“Platform_ValidHostPrerequisites”)
UATHelper: Упаковка (Windows): Will install ‘’
UATHelper: Упаковка (Windows): Scanning for envvar changes…
UATHelper: Упаковка (Windows): … done!
UATHelper: Упаковка (Windows): Cleaning Temp Paths…
UATHelper: Упаковка (Windows): BUILD SUCCESSFUL
UATHelper: Упаковка (Windows): Setting up ProjectParams for C:\Users\GamingPC\Documents\Unreal Projects\RealBackrooms\RealBackrooms.uproject
UATHelper: Упаковка (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Упаковка (Windows): Running: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\ThirdParty\DotNet\8.0.300\win-x64\dotnet.exe “C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” RealBackrooms Win64 Shipping -Project=“C:\Users\GamingPC\Documents\Unreal Projects\RealBackrooms\RealBackrooms.uproject” -Manifest=“C:\Users\GamingPC\Documents\Unreal Projects\RealBackrooms\Intermediate\Build\Manifest.xml” -remoteini=“C:\Users\GamingPC\Documents\Unreal Projects\RealBackrooms” -skipdeploy -distribution -log=“C:\Users\GamingPC\AppData\Roaming\Unrea
l Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\UBA-RealBackrooms-Win64-Shipping.txt”
UATHelper: Упаковка (Windows): Log file: C:\Users\GamingPC\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\UBA-RealBackrooms-Win64-Shipping.txt
UATHelper: Упаковка (Windows): Using ‘git status’ to determine working set for adaptive non-unity build (C:\Users\GamingPC\Documents\Unreal Projects\RealBackrooms).
UATHelper: Упаковка (Windows): Creating makefile for RealBackrooms (no existing makefile)
UATHelper: Упаковка (Windows): Platform Win64 is not a valid platform to build. Check that the SDK is installed properly and that you have the necessary platform support files (DataDrivenPlatformInfo.ini, SDK.json, etc).
UATHelper: Упаковка (Windows): Result: Failed (OtherCompilationError)
UATHelper: Упаковка (Windows): Total execution time: 3.58 seconds
UATHelper: Упаковка (Windows): Took 4.41s to run dotnet.exe, ExitCode=6
UATHelper: Упаковка (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\GamingPC\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\UBA-RealBackrooms-Win64-Shipping.txt)
UATHelper: Упаковка (Windows): AutomationTool executed for 0h 0m 10s
UATHelper: Упаковка (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Упаковка (Windows): BUILD FAILED
LogStreaming: Display: FlushAsyncLoading(1833): 1 QueuedPackages, 0 AsyncPackages
PackagingResults: Error: Unknown Error