UATHelper: Packaging (Windows): ********** COOK COMMAND STARTED **********
UATHelper: Packaging (Windows): Running UnrealEditor Cook for project D:\UE PROJECTS\Gta_Remake\Gta_Remake.uproject
UATHelper: Packaging (Windows): Commandlet log file is C:\Program Files\Epic Games\UE_5.4\Engine\Programs\AutomationTool\Saved\Cook-2024.11.13-15.41.52.txt
UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\Win64\UnrealEditor-Cmd.exe “D:\UE PROJECTS\Gta_Remake\Gta_Remake.uproject” -run=Cook -TargetPlatform=Windows -unversioned -fileopenlog -abslog=“C:\Program Files\Epic Games\UE_5.4\Engine\Programs\AutomationTool\Saved\Cook-2024.11.13-15.41.52.txt” -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
UATHelper: Packaging (Windows): LogInit: Display: Running engine for game: Gta_Remake
UATHelper: Packaging (Windows): LogCore: Display: Requested channels: ‘cpu,gpu,frame,log,bookmark,screenshot,region’
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : platform=“Windows”
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : config=“Development”
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : buildversion=“++UE5+Release-5.4-CL-35576357”
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : engineversion=“5.4.4-35576357+++UE5+Release-5.4”
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : os=“Windows 11 (23H2) [10.0.22631.4391] "
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : cpu=“GenuineIntel|12th Gen Intel(R) Core™ i7-12700F”
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : pgoenabled=“0”
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : pgoprofilingenabled=“0”
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : ltoenabled=“0”
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : asan=“0”
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : commandline=”" “D:\UE PROJECTS\Gta_Remake\Gta_Remake.uproject” -run=Cook -TargetPlatform=Windows -unversioned -fileopenlog -abslog=“C:\Program Files\Epic Games\UE_5.4\Engine\Programs\AutomationTool\Saved\Cook-2024.11.13-15.41.52.txt” -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output""
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : loginid=“61a72c354dbf7308227f3fbf8b7cd6cc”
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : llm=“0”
UATHelper: Packaging (Windows): LogConfig: Display: Loading IOS ini files took 0.03 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading Android ini files took 0.03 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading Mac ini files took 0.04 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading Unix ini files took 0.05 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading TVOS ini files took 0.05 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading Windows ini files took 0.05 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading VisionOS ini files took 0.05 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading Linux ini files took 0.05 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading LinuxArm64 ini files took 0.05 seconds
UATHelper: Packaging (Windows): LogAssetRegistry: Display: Asset registry cache read as 48.7 MiB from D:/UE PROJECTS/Gta_Remake/Intermediate/CachedAssetRegistry_0.bin
UATHelper: Packaging (Windows): LogPluginManager: Display: Ignored optional reference to ‘ConcertSyncClient’ plugin from ‘LiveLink’ plugin; plugin was not built by target.
UATHelper: Packaging (Windows): RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use ‘-AttachRenderDoc’ on the cmd line or enable ‘renderdoc.AutoAttach’ in the plugin settings.
UATHelper: Packaging (Windows): LogStudioTelemetry: Display: Starting StudioTelemetry Module
UATHelper: Packaging (Windows): LogStudioTelemetry: Display: Created an analytics provider LogAnalytics from module AnalyticsLog configuration Engine [StudioTelemetry.Log]
UATHelper: Packaging (Windows): LogHAL: Display: Platform has ~ 16 GB [17026183168 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb=“0”
UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12
UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll
UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Linux’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxEditor’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Server’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Client’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Mac’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacEditor’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacServer’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacClient’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsEditor’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Building Assets For Windows
UATHelper: Packaging (Windows): LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
UATHelper: Packaging (Windows): LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
UATHelper: Packaging (Windows): LogDerivedDataCache: Display: …/…/…/Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2464 MiB)
UATHelper: Packaging (Windows): LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!.
UATHelper: Packaging (Windows): LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!.
UATHelper: Packaging (Windows): LogDerivedDataCache: Display: C:/Users/ANT-PC/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.05ms. RandomReadSpeed=1272.15MBs, RandomWriteSpeed=166.97MBs. Assigned SpeedClass ‘Local’
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Using Local Shader Compiler with 17 workers.
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Compiling shader autogen file: D:/UE PROJECTS/Gta_Remake/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
UATHelper: Packaging (Windows): LogEditorDomain: Display: EditorDomain is Disabled
UATHelper: Packaging (Windows): LogAssetRegistry: Display: AssetDataGatherer spent 0.001s loading caches D:/UE PROJECTS/Gta_Remake/Intermediate/CachedAssetRegistry_*.bin.
UATHelper: Packaging (Windows): LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
UATHelper: Packaging (Windows): LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : deviceprofile=“WindowsEditor”
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Compiling shader autogen file: D:/UE PROJECTS/Gta_Remake/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
UATHelper: Packaging (Windows): LogTextureEncodingSettings: Display: Texture Encode Speed: Final (cook).
UATHelper: Packaging (Windows): LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
UATHelper: Packaging (Windows): LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
UATHelper: Packaging (Windows): LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
UATHelper: Packaging (Windows): LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
UATHelper: Packaging (Windows): LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
UATHelper: Packaging (Windows): LogMeshReduction: Display: No distributed automatic mesh merging module available
UATHelper: Packaging (Windows): LogVirtualization: Display: VirtualizationSystem name found in ini file: None
UATHelper: Packaging (Windows): LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
UATHelper: Packaging (Windows): LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started…
UATHelper: Packaging (Windows): LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 2.011 ms
UATHelper: Packaging (Windows): LogPython: Display: No enabled plugins with python dependencies found, skipping
UATHelper: Packaging (Windows): LogAudio: Display: Registering Engine Module Parameter Interfaces…
UATHelper: Packaging (Windows): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
UATHelper: Packaging (Windows): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
UATHelper: Packaging (Windows): LogOutputDevice: Warning:
UATHelper: Packaging (Windows): Script Stack (0 frames) :
UATHelper: Packaging (Windows): LogWindows: Error: appError called: Assertion failed: CurrentApplication.IsValid() [File:D:\build++UE5\Sync\LocalInstall\Engine\Source\Runtime\Slate\Public\Framework\Application\SlateApplication.h] [Line: 256]
UATHelper: Packaging (Windows): LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Windows): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error: Assertion failed: CurrentApplication.IsValid() [File:D:\build++UE5\Sync\LocalInstall\Engine\Source\Runtime\Slate\Public\Framework\Application\SlateApplication.h] [Line: 256]
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x000001f6f31f48a4 UnrealEditor-Fab.dll!FSlateApplication::Get() [D:\build++UE5\Sync\LocalInstall\Engine\Source\Runtime\Slate\Public\Framework\Application\SlateApplication.h:256]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x000001f6f320db4d UnrealEditor-Fab.dll!FFabBrowser::RegisterSlateStyle() [D:\build++UE5\Sync\LocalBuilds\Fab\0.0.1\HostProject\Plugins\Fab\Source\Fab\Private\FabBrowser.cpp:98]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x000001f6f3202e8d UnrealEditor-Fab.dll!FFabBrowser::Init() [D:\build++UE5\Sync\LocalBuilds\Fab\0.0.1\HostProject\Plugins\Fab\Source\Fab\Private\FabBrowser.cpp:68]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x000001f6f321889d UnrealEditor-Fab.dll!FFabModule::StartupModule() [D:\build++UE5\Sync\LocalBuilds\Fab\0.0.1\HostProject\Plugins\Fab\Source\Fab\Private\FabModule.cpp:36]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007fff06cfe42b UnrealEditor-Core.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007fff1141a944 UnrealEditor-Projects.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007fff11436ec1 UnrealEditor-Projects.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007fff1141a1fe UnrealEditor-Projects.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff66fdb34e2 UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff66fdb7079 UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff66fdae146 UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff66fdae42a UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff66fdb18a4 UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff66fdc70c4 UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff66fdc96e6 UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007fff5734259d KERNEL32.DLL!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error: end: stack for UAT
PackagingResults: Error: appError called: Assertion failed: CurrentApplication.IsValid() [File:D:\build++UE5\Sync\LocalInstall\Engine\Source\Runtime\Slate\Public\Framework\Application\SlateApplication.h] [Line: 256]
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Assertion failed: CurrentApplication.IsValid() [File:D:\build++UE5\Sync\LocalInstall\Engine\Source\Runtime\Slate\Public\Framework\Application\SlateApplication.h] [Line: 256]
PackagingResults: Error: [Callstack] 0x000001f6f31f48a4 UnrealEditor-Fab.dll!FSlateApplication::Get() [D:\build++UE5\Sync\LocalInstall\Engine\Source\Runtime\Slate\Public\Framework\Application\SlateApplication.h:256]
PackagingResults: Error: [Callstack] 0x000001f6f320db4d UnrealEditor-Fab.dll!FFabBrowser::RegisterSlateStyle() [D:\build++UE5\Sync\LocalBuilds\Fab\0.0.1\HostProject\Plugins\Fab\Source\Fab\Private\FabBrowser.cpp:98]
PackagingResults: Error: [Callstack] 0x000001f6f3202e8d UnrealEditor-Fab.dll!FFabBrowser::Init() [D:\build++UE5\Sync\LocalBuilds\Fab\0.0.1\HostProject\Plugins\Fab\Source\Fab\Private\FabBrowser.cpp:68]
PackagingResults: Error: [Callstack] 0x000001f6f321889d UnrealEditor-Fab.dll!FFabModule::StartupModule() [D:\build++UE5\Sync\LocalBuilds\Fab\0.0.1\HostProject\Plugins\Fab\Source\Fab\Private\FabModule.cpp:36]
PackagingResults: Error: [Callstack] 0x00007fff06cfe42b UnrealEditor-Core.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fff1141a944 UnrealEditor-Projects.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fff11436ec1 UnrealEditor-Projects.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fff1141a1fe UnrealEditor-Projects.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff66fdb34e2 UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff66fdb7079 UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff66fdae146 UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff66fdae42a UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff66fdb18a4 UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff66fdc70c4 UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff66fdc96e6 UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fff5734259d KERNEL32.DLL!UnknownFunction
PackagingResults: Error: end: stack for UAT
LogSlate: Window ‘Project Settings’ being destroyed
LogSlate: Window ‘Project Settings’ being destroyed
UATHelper: Packaging (Windows): Took 12.62s to run UnrealEditor-Cmd.exe, ExitCode=3
UATHelper: Packaging (Windows): Cook failed.
UATHelper: Packaging (Windows): (see C:\Users\ANT-PC\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\Log.txt for full exception trace)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 17s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure
LogConfig: Display: Read in platform Windows ini files took 0.01 seconds
LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
ABP_PoliceMain_C /Engine/Transient.World_4:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_PoliceMain_C_0
Function /Game/AI/Police/Animations/ABP_PoliceMain.ABP_PoliceMain_C:ExecuteUbergraph_ABP_PoliceMain:0040
LogScript: Warning: Accessed None trying to read property Police AI ActorBP
ABP_PoliceMain_C /Engine/Transient.World_4:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_PoliceMain_C_0
Function /Game/AI/Police/Animations/ABP_PoliceMain.ABP_PoliceMain_C:ExecuteUbergraph_ABP_PoliceMain:00CE
LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
ABP_PoliceMain_C /Engine/Transient.World_4:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_PoliceMain_C_1
Function /Game/AI/Police/Animations/ABP_PoliceMain.ABP_PoliceMain_C:ExecuteUbergraph_ABP_PoliceMain:0040
LogScript: Warning: Accessed None trying to read property Police AI ActorBP
ABP_PoliceMain_C /Engine/Transient.World_4:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_PoliceMain_C_1
Function /Game/AI/Police/Animations/ABP_PoliceMain.ABP_PoliceMain_C:ExecuteUbergraph_ABP_PoliceMain:00CE
LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
ABP_Character_C /Engine/Transient.World_5:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_Character_C_0
Function /Game/Characters/Animations/ABP_Character.ABP_Character_C:ExecuteUbergraph_ABP_Character:0406
LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue_1
ABP_Character_C /Engine/Transient.World_5:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_Character_C_0
Function /Game/Characters/Animations/ABP_Character.ABP_Character_C:ExecuteUbergraph_ABP_Character:067D
LogScript: Warning: Accessed None trying to read property Player Ref
ABP_Character_C /Engine/Transient.World_5:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_Character_C_0
Function /Game/Characters/Animations/ABP_Character.ABP_Character_C:ExecuteUbergraph_ABP_Character:06B0
LogScript: Warning: Accessed None
ABP_Character_C /Engine/Transient.World_5:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_Character_C_0
Function /Game/Characters/Animations/ABP_Character.ABP_Character_C:ExecuteUbergraph_ABP_Character:06C5
LogScript: Warning: Accessed None trying to read property Player Ref
ABP_Character_C /Engine/Transient.World_5:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_Character_C_0
Function /Game/Characters/Animations/ABP_Character.ABP_Character_C:ExecuteUbergraph_ABP_Character:09BA
LogScript: Warning: Accessed None trying to read property Player Ref
ABP_Character_C /Engine/Transient.World_5:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_Character_C_0
Function /Game/Characters/Animations/ABP_Character.ABP_Character_C:ExecuteUbergraph_ABP_Character:09E5
LogScript: Warning: Accessed None trying to read property Player Ref
ABP_Character_C /Engine/Transient.World_5:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_Character_C_0
Function /Game/Characters/Animations/ABP_Character.ABP_Character_C:ExecuteUbergraph_ABP_Character:0024
LogScript: Warning: Accessed None trying to read property Player Ref
ABP_Character_C /Engine/Transient.World_5:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_Character_C_0
Function /Game/Characters/Animations/ABP_Character.ABP_Character_C:ExecuteUbergraph_ABP_Character:04B5
LogScript: Warning: Accessed None trying to read property Player Ref
ABP_Character_C /Engine/Transient.World_5:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_Character_C_0
Function /Game/Characters/Animations/ABP_Character.ABP_Character_C:ExecuteUbergraph_ABP_Character:04E7