Hi, it’s the first time we tried a development package build on UE5.
We had it running successfully on all sorts of machines, but some users are reporting the following assert:
Assertion Failed: GDefaultMaterials[Domain] != nullptr
[File D:/build+ +/UE5/Sync/Engine/Source/Runtime/Engine/Private/Materials/Materials.cpp] [Line: 579]
Cannot load default material
'engine-ini:/Script/Engine.Engine.DefaultMaterialName'
What’s weird is that that looks like a config bug but it will happen only on a few machines, in particular on a:
an i7 10700F @2.9Ghz with 16 GB RAM and running GForce RTX 3060
Does anyone have any idea?
Cheers,
Dado.