‘Bump!’ HELP!
here! I got it finally! https://drive.google.com/open?id=0B0fVb6JLGPxNTDFjQ0pIUzhmb1k
All the levels makes it say sterilization error, action needed. I can create new levels, but I have worked hard on some other levels that make it crash. Sorry, I do not know what a callstack is. Is it the crash report?
Yes, the callstack is what appears inside the crash report window after the crash accurs. The logs for the crash can be found in the ProjectName/Saved/Logs folder. The most recent .log file after the crash is what is needed.
This appears to be the log files from the editor rather than the call stack from the crash. The callstack should appear in its own window after the crash occurs. Here is an example of what the window looks like:
If your callstack window says you don’t have debugging symbols (like in the screenshot), you can enable them by clicking the dropdown arrow for your engine version on the Launcher and selecting Options->Editor Symbols For Debugging. After doing this, causing the crash again should populate the window with the necessary information.
Hey
The error message you mentioned seems to imply that the BuyAmmo.uasset contains no data. This sounds like the asset may be corrupted. As a test, can you try removing the asset from the project (copy it somewhere else on your computer and then delete from the project) and try packaging again? I have not been able to reproduce the results you’ve been getting. If possible, could you provide a copy of your project for me to test directly. If you’re able to zip the project, you can attach the zip file to your reply here. If there are any privacy concerns, you can instead upload the project to google drive / dropbox and send me a PM on the forums with a download link ) .
Ok! [link text][1]
file:///home//Documents/Unreal%20Projects/JelloFT%204.16/Content/2DSideScrollerBP/Jello/Greenprint/Widgets/BuyAmmo.uasset
file:///home//Documents/Unreal%20Projects/JelloFT%204.16
The paths provided appear to be where the files exists on your machine. You would need to upload the project / files to a hosting location (such as google drive) and provide the download link that the hosting site provides.
Oh, oops. You can have my project in 3 hours. My google drive is slow… How do I share it with you?
Once the project has been uploaded, you can click on it in drive and select “Get Shareable Link”. As mentioned, you can post that link here or send me a PM on the forums for privacy.
PLS HELP! ‘Bump!’
Anybody here?
Hello
When trying to package the project locally, I noticed a number of lines in the editor Output Log that mentioned assets that had been “saved with empty engine version.” These assets are likely what is causing the package to fail. Once you have identified all of the affected assets (doing a search for “has been saved” in the Output Log should give you a full list), as Slavq mentions in this post (Assets "saved with empty engine version" warning - Blueprint - Epic Developer Community Forums) you will need to remove and reimport the assets or open the assets in the editor, make a change to it, and then resave the asset.
Cheers
I added two corrupt maps to the maps folder
pls look at them. I need them for my game.
This is the only thing i could find
If I edit it and save it, the error still comes up. Even if I delete it, the error comes up.
Why is this marked as resolved? This is not working yet. >:(
This is not fixed yet! Why is this marked as “Resolved?!” The “answer,” didn’t help. >:o