Packaging Results, Error Unknown

Does the editor bieng on a linux machine make any difference?

Here is something that might be useful. link text

Please help! This is NOT WORKING! I packaged and in the middle of the package, it said “serialization error: action needed.” Here is the package log. What does Cook: e[33mLogLinker:Warning: Failed to package file summary, the file “…/…/…/…/Documents/Unreal Projects/JelloFT 4.16/Content/2DSideScrollerBP/Jello/Greenprint/BuyAmmo.uasset” is too small (0 bytes, expected at least 32 bytes) mean? Buy ammo is an important widget. I can’t just throw it away.

‘Bump!’ HELP!

Hey

The error message you mentioned seems to imply that the BuyAmmo.uasset contains no data. This sounds like the asset may be corrupted. As a test, can you try removing the asset from the project (copy it somewhere else on your computer and then delete from the project) and try packaging again? I have not been able to reproduce the results you’ve been getting. If possible, could you provide a copy of your project for me to test directly. If you’re able to zip the project, you can attach the zip file to your reply here. If there are any privacy concerns, you can instead upload the project to google drive / dropbox and send me a PM on the forums with a download link ) .

Ok! [link text][1]
file:///home//Documents/Unreal%20Projects/JelloFT%204.16/Content/2DSideScrollerBP/Jello/Greenprint/Widgets/BuyAmmo.uasset

file:///home//Documents/Unreal%20Projects/JelloFT%204.16

The paths provided appear to be where the files exists on your machine. You would need to upload the project / files to a hosting location (such as google drive) and provide the download link that the hosting site provides.

Oh, oops. You can have my project in 3 hours. My google drive is slow… How do I share it with you?

Once the project has been uploaded, you can click on it in drive and select “Get Shareable Link”. As mentioned, you can post that link here or send me a PM on the forums for privacy.

here! I got it finally! https://drive.google.com/open?id=0B0fVb6JLGPxNTDFjQ0pIUzhmb1k

PLS HELP! ‘Bump!’

Anybody here?

Hello

When trying to package the project locally, I noticed a number of lines in the editor Output Log that mentioned assets that had been “saved with empty engine version.” These assets are likely what is causing the package to fail. Once you have identified all of the affected assets (doing a search for “has been saved” in the Output Log should give you a full list), as Slavq mentions in this post (Assets "saved with empty engine version" warning - Blueprint - Epic Developer Community Forums) you will need to remove and reimport the assets or open the assets in the editor, make a change to it, and then resave the asset.

Cheers

I added two corrupt maps to the maps folder
pls look at them. I need them for my game.

link text

This is the only thing i could find

If I edit it and save it, the error still comes up. Even if I delete it, the error comes up.

Why is this marked as resolved? This is not working yet. >:(

This is not fixed yet! Why is this marked as “Resolved?!” The “answer,” didn’t help. >:o