I will test this thx.
FYI I have used this streaming line in the project output log before building;
Cmd: r.TextureStreaming ?
HELP for ‘r.TextureStreaming’:
Allows to define if texture streaming is enabled, can be changed at runtime.
0: off
1: on (default)
r.TextureStreaming = “1” LastSetBy: MIchel
r.Streaming.PoolSize 10000
It works in the UE. but I loos it all when I package… does it make sense? Should I enter it anywhere else before packaging?
Thx
M.