in my case, the failed attempt to build project with wrong UE version through cmd somehow made RunUAT.bat empty in the correct engine version.
I had replaced RunUAT.bat from GitHub engine source and build started.
in my case, the failed attempt to build project with wrong UE version through cmd somehow made RunUAT.bat empty in the correct engine version.
I had replaced RunUAT.bat from GitHub engine source and build started.