Hi @brs-sebascova
I figured out a bit more.
I now know in which of the Plugins I created the Error happens.
It’s one or multiple Widget Blueprints. I have a couple of them for the User Interface.
Some reference between them (Some are created as sort of a Template and I embed them into others while others are used as ListView Entries) is the issue.
I’m left with 24 Blueprint Widgets and somewhere in there there’s the culprit(-s).
So now that I’ve specified it a lot more:
Are there any helpful tools / steps / workflows to better understand where the reference error happens?
So far I see:
Deleting all 24 = No Error when cooking
Deleting all the references in between them = No Error when cooking
Going through them and deleting just one or two references = ERROR
Ofcourse I could go on and just search for the needle in the haystack, but this is the Unreal Engine. I’m sure there is some kind of built-in tool / community plugin / workflow for this that I just don’t know of.
Thanks in advance for your help!