Hi.
i’m getting packaging error over and over. i copy output log. let me know what to do with those location and naming problems.
UATHelper: Packaging (Windows): PIE: Warning: Trying to simulate physics on ''/Game/MyStAff/Maps/GameplayTests.GameplayTests:PersistentLevel.StaticMeshActor_6.StaticMeshComponent0'' but it has ComplexAsSimple collision.
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 667 Packages Remain 0 Total 667
UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=3783, VirtualMemory=2003MiB, VirtualMemoryAvailable=43350MiB
UATHelper: Packaging (Windows): LogCook: Display: Finishing up...
UATHelper: Packaging (Windows): LogAssetRegistryGenerator: Display: Saving asset registry v17.
UATHelper: Packaging (Windows): LogAssetRegistryGenerator: Display: Generated development asset registry E:/Testowy/Saved/Cooked/Windows/Testowy/Metadata/DevelopmentAssetRegistry.bin num assets 699, size is 560.77kb, XxHash64[LE] = 0xD73C3BC4C67FC3F3, waited on hash 0.00 seconds
UATHelper: Packaging (Windows): LogAssetRegistryGenerator: Display: Generated asset registry num assets 689, size is 258.04kb
UATHelper: Packaging (Windows): LogShaderLibrary: Display:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Shader Library 'Testowy' (PCD3D_SM6-PCD3D_SM6) Stats:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Assets: 123, Unique Shadermaps: 118 (95.93%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shaders: 4136, Unique Shaders: 2951 (71.35%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shader Size: 106.13mb, Unique Shaders Size: 81.40mb (76.69%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: === Extended info:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Minimum number of shaders in shadermap: 4
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Median number of shaders in shadermap: 19
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Maximum number of shaders in shadermap: 618
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: 39, 29, 26, 25, 23, 19, 17, 17, 16, 16
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Unique shaders itemization (sorted by compressed size):
UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Pixel: 1948 shaders (66.01%), compressed size: 54.93 MB (28.87 KB avg per shader), uncompressed size: 85.88 MB (45.15 KB avg per shader)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Vertex: 646 shaders (21.89%), compressed size: 15.37 MB (24.36 KB avg per shader), uncompressed size: 23.79 MB (37.71 KB avg per shader)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Compute: 310 shaders (10.50%), compressed size: 10.46 MB (34.55 KB avg per shader), uncompressed size: 15.74 MB (52.01 KB avg per shader)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Mesh: 45 shaders (1.52%), compressed size: 0.60 MB (13.64 KB avg per shader), uncompressed size: 0.82 MB (18.74 KB avg per shader)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Geometry: 2 shaders (0.07%), compressed size: 0.04 MB (22.00 KB avg per shader), uncompressed size: 0.07 MB (35.20 KB avg per shader)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Textual dump saved to '../../../../../Testowy/Saved/Shaders/PCD3D_SM6-PCD3D_SM6/ShaderDebug-Testowy-PCD3D_SM6-PCD3D_SM6/Dump.txt'
UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows): LogShaderLibrary: Display:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Shader Library 'Testowy' (PCD3D_SM5-PCD3D_SM5) Stats:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Assets: 123, Unique Shadermaps: 118 (95.93%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shaders: 3172, Unique Shaders: 2284 (72.01%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shader Size: 10.05mb, Unique Shaders Size: 8.22mb (81.76%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: === Extended info:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Minimum number of shaders in shadermap: 4
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Median number of shaders in shadermap: 19
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Maximum number of shaders in shadermap: 372
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: 39, 29, 26, 25, 23, 19, 17, 17, 16, 16
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Unique shaders itemization (sorted by compressed size):
UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Pixel: 1667 shaders (72.99%), compressed size: 6.13 MB (3.76 KB avg per shader), uncompressed size: 22.98 MB (14.11 KB avg per shader)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Vertex: 510 shaders (22.33%), compressed size: 1.33 MB (2.67 KB avg per shader), uncompressed size: 4.07 MB (8.17 KB avg per shader)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Compute: 105 shaders (4.60%), compressed size: 0.76 MB (7.44 KB avg per shader), uncompressed size: 3.17 MB (30.93 KB avg per shader)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Geometry: 2 shaders (0.09%), compressed size: 0.00 MB (1.64 KB avg per shader), uncompressed size: 0.01 MB (5.27 KB avg per shader)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Textual dump saved to '../../../../../Testowy/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-Testowy-PCD3D_SM5-PCD3D_SM5/Dump.txt'
UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows): LogCook: Display: Finalize package store(s)...
UATHelper: Packaging (Windows): LogCook: Display: Cook by the book total time in tick 9.624605s total time 13.987814
UATHelper: Packaging (Windows): LogCook: Display: Peak Used virtual 2315 MiB Peak Used physical 2250 MiB
UATHelper: Packaging (Windows): LogCook: Display: Packages Cooked: 659, Packages Iteratively Skipped: 0, Packages Skipped by Platform: 8, Total Packages: 667
UATHelper: Packaging (Windows): LogCookStats: Display: Hierarchy Timer Information:
UATHelper: Packaging (Windows): LogCookStats: Display: Root: 0.000s (0)
UATHelper: Packaging (Windows): LogCookStats: Display: CleanSandbox: 0.078s (1)
UATHelper: Packaging (Windows): LogCookStats: Display: CollectFilesToCook: 0.006s (1)
UATHelper: Packaging (Windows): LogCookStats: Display: CookModificationDelegate: 0.000s (1)
UATHelper: Packaging (Windows): LogCookStats: Display: GenerateLongPackageName: 0.006s (1)
UATHelper: Packaging (Windows): LogCookStats: Display: TickMainCookLoop: 9.625s (1)
UATHelper: Packaging (Windows): LogCookStats: Display: PumpPollables: 0.002s (3)
UATHelper: Packaging (Windows): LogCookStats: Display: PumpRequests: 0.037s (22)
UATHelper: Packaging (Windows): LogCookStats: Display: WaitForAsync: 0.017s (501)
UATHelper: Packaging (Windows): LogCookStats: Display: LoadPackageForCooking: 6.411s (667)
UATHelper: Packaging (Windows): LogCookStats: Display: ValidateSourcePackage: 0.000s (667)
UATHelper: Packaging (Windows): LogCookStats: Display: SavingPackages: 3.128s (67)
UATHelper: Packaging (Windows): LogCookStats: Display: PollPendingCookedPlatformDatas: 0.150s (1499)
UATHelper: Packaging (Windows): LogCookStats: Display: PrepareSave: 0.260s (900)
UATHelper: Packaging (Windows): LogCookStats: Display: PrecachePlatformDataForNextPackage: 0.716s (664)
UATHelper: Packaging (Windows): LogCookStats: Display: PrepareSave: 0.716s (838)
UATHelper: Packaging (Windows): LogCookStats: Display: SaveCookedPackage: 1.762s (667)
UATHelper: Packaging (Windows): LogCookStats: Display: GEditorSavePackage: 1.689s (667)
UATHelper: Packaging (Windows): LogCookStats: Display: VerifyCanCookPackage: 0.006s (659)
UATHelper: Packaging (Windows): LogCookStats: Display: ClearAllCachedCookedPlatformData: 0.048s (667)
UATHelper: Packaging (Windows): LogCookStats: Display: PostLoadPackageFixup: 0.000s (1)
UATHelper: Packaging (Windows): LogCookStats: Display: CookByTheBookFinished: 0.543s (1)
UATHelper: Packaging (Windows): LogCookStats: Display: SavingCurrentIniSettings: 0.030s (1)
UATHelper: Packaging (Windows): LogCookStats: Display: ProcessingAccessedStrings: 0.004s (1)
UATHelper: Packaging (Windows): LogCookStats: Display: SavingAssetRegistry: 0.504s (1)
UATHelper: Packaging (Windows): LogCookStats: Display: BuildChunkManifest: 0.086s (1)
UATHelper: Packaging (Windows): LogCookStats: Display: FixupPackageDependenciesForChunks: 0.014s (1)
UATHelper: Packaging (Windows): LogCookStats: Display: SaveManifests: 0.000s (1)
UATHelper: Packaging (Windows): LogCookStats: Display: SaveRealAssetRegistry: 0.047s (1)
UATHelper: Packaging (Windows): LogCookStats: Display: WriteCookerOpenOrder: 0.048s (1)
UATHelper: Packaging (Windows): LogCookStats: Display: FinalizePackageStore: 0.003s (1)
UATHelper: Packaging (Windows): LogCookStats: Display: Misc Cook Stats
UATHelper: Packaging (Windows): LogCookStats: Display: ===============
UATHelper: Packaging (Windows): LogCookStats: Display: Niagara
UATHelper: Packaging (Windows): LogCookStats: Display: NiagaraScriptTranslationCount=0
UATHelper: Packaging (Windows): LogCookStats: Display: NiagaraCpuScriptCompileCount=0
UATHelper: Packaging (Windows): LogCookStats: Display: NiagaraCpuScriptDdcCacheHitCount=0
UATHelper: Packaging (Windows): LogCookStats: Display: NiagaraCpuScriptDdcCacheMissCount=0
UATHelper: Packaging (Windows): LogCookStats: Display: NiagaraGpuScriptCompileCount=0
UATHelper: Packaging (Windows): LogCookStats: Display: NiagaraGpuScriptDdcCacheHitCount=0
UATHelper: Packaging (Windows): LogCookStats: Display: NiagaraGpuScriptDdcCacheMissCount=0
UATHelper: Packaging (Windows): LogCookStats: Display: NiagaraSystemWaitForCompilationCompleteTime=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: NiagaraShader.Misc
UATHelper: Packaging (Windows): LogCookStats: Display: ShadersCompiled=0
UATHelper: Packaging (Windows): LogCookStats: Display: ShaderCompiler
UATHelper: Packaging (Windows): LogCookStats: Display: BlockingTimeSec=0.000133
UATHelper: Packaging (Windows): LogCookStats: Display: AsyncCompileTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: GlobalBeginCompileShaderTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: GlobalBeginCompileShaderCalls=0
UATHelper: Packaging (Windows): LogCookStats: Display: ProcessAsyncResultsTimeSec=0.000202
UATHelper: Packaging (Windows): LogCookStats: Display: GlobalShader.Misc
UATHelper: Packaging (Windows): LogCookStats: Display: ShadersCompiled=0
UATHelper: Packaging (Windows): LogCookStats: Display: Material
UATHelper: Packaging (Windows): LogCookStats: Display: FinishCacheShadersSec=0.258238
UATHelper: Packaging (Windows): LogCookStats: Display: Package.Load
UATHelper: Packaging (Windows): LogCookStats: Display: NumRequestedLoads=347
UATHelper: Packaging (Windows): LogCookStats: Display: NumPackagesLoaded=3467
UATHelper: Packaging (Windows): LogCookStats: Display: NumInlineLoads=3120
UATHelper: Packaging (Windows): LogCookStats: Display: LoadPackageTimeSec=7.297879
UATHelper: Packaging (Windows): LogCookStats: Display: Package.Save
UATHelper: Packaging (Windows): LogCookStats: Display: NumPackagesIterativelySkipped=0
UATHelper: Packaging (Windows): LogCookStats: Display: NumPackagesSaved=667
UATHelper: Packaging (Windows): LogCookStats: Display: SavePackageTimeSec=1.631505
UATHelper: Packaging (Windows): LogCookStats: Display: TagPackageExportsPresaveTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: TagPackageExportsTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: FullyLoadLoadersTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: ResetLoadersTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: TagPackageExportsGetObjectsWithOuter=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: TagPackageExportsGetObjectsWithMarks=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: SerializeImportsTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: SortExportsSeekfreeInnerTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: SerializeExportsTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: SerializeBulkDataTimeSec=0.010311
UATHelper: Packaging (Windows): LogCookStats: Display: AsyncWriteTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: MBWritten=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: CookOnTheFlyServer
UATHelper: Packaging (Windows): LogCookStats: Display: PeakRequestQueueSize=666
UATHelper: Packaging (Windows): LogCookStats: Display: PeakLoadQueueSize=666
UATHelper: Packaging (Windows): LogCookStats: Display: PeakSaveQueueSize=60
UATHelper: Packaging (Windows): LogCookStats: Display: Package.DifferentPackagesSizeMBPerAsset
UATHelper: Packaging (Windows): LogCookStats: Display: Package.NumberOfDifferencesInPackagesPerAsset
UATHelper: Packaging (Windows): LogCookStats: Display: Package.PackageDifferencesSizeMBPerAsset
UATHelper: Packaging (Windows): LogCookStats: Display: Package.DiffTotal
UATHelper: Packaging (Windows): LogCookStats: Display: NumberOfDifferentPackages=0
UATHelper: Packaging (Windows): LogCookStats: Display: DifferentPackagesSizeMB=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: NumberOfDifferencesInPackages=0
UATHelper: Packaging (Windows): LogCookStats: Display: PackageDifferencesSizeMB=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: UnversionedProperties
UATHelper: Packaging (Windows): LogCookStats: Display: SavedStructs=0
UATHelper: Packaging (Windows): LogCookStats: Display: SavedMB=0
UATHelper: Packaging (Windows): LogCookStats: Display: EquivalentTaggedMB=0
UATHelper: Packaging (Windows): LogCookStats: Display: CompressionRatio=-nan(ind)
UATHelper: Packaging (Windows): LogCookStats: Display: BitfieldWasteKB=0
UATHelper: Packaging (Windows): LogCookStats: Display:
UATHelper: Packaging (Windows): LogCookStats: Display: Cook Profile
UATHelper: Packaging (Windows): LogCookStats: Display: ============
UATHelper: Packaging (Windows): LogCookStats: Display: 0.CookWallTimeSec=25.144788
UATHelper: Packaging (Windows): LogCookStats: Display: 0. 0.StartupWallTimeSec=10.814200
UATHelper: Packaging (Windows): LogCookStats: Display: 0. 1.StartCookByTheBookTimeSec=4.155345
UATHelper: Packaging (Windows): LogCookStats: Display: 0. 1. 0.BlockOnAssetRegistryTimeSec=0.179343
UATHelper: Packaging (Windows): LogCookStats: Display: 0. 1. 1.GameCookModificationDelegateTimeSec=0.000032
UATHelper: Packaging (Windows): LogCookStats: Display: 0. 2.TickCookOnTheSideTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: 0. 2. 0.TickCookOnTheSideLoadPackagesTimeSec=6.410930
UATHelper: Packaging (Windows): LogCookStats: Display: 0. 2. 1.TickCookOnTheSideSaveCookedPackageTimeSec=1.761959
UATHelper: Packaging (Windows): LogCookStats: Display: 0. 2. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: 0. 2. 2.TickCookOnTheSidePrepareSaveTimeSec=0.975599
UATHelper: Packaging (Windows): LogCookStats: Display: 0. 3.TickLoopGCTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: 0. 4.TickLoopRecompileShaderRequestsTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: 0. 5.TickLoopShaderProcessAsyncResultsTimeSec=0.000006
UATHelper: Packaging (Windows): LogCookStats: Display: 0. 6.TickLoopProcessDeferredCommandsTimeSec=0.000004
UATHelper: Packaging (Windows): LogCookStats: Display: 0. 7.TickLoopTickCommandletStatsTimeSec=0.000001
UATHelper: Packaging (Windows): LogCookStats: Display: 0. 8.TickLoopFlushRenderingCommandsTimeSec=0.002279
UATHelper: Packaging (Windows): LogCookStats: Display: 1.CookParameters=
UATHelper: Packaging (Windows): LogCookStats: Display: 1. 0.TargetPlatforms=Windows
UATHelper: Packaging (Windows): LogCookStats: Display: 1. 1.CookProject=Testowy
UATHelper: Packaging (Windows): LogCookStats: Display: 1. 2.CookCultures=
UATHelper: Packaging (Windows): LogCookStats: Display: 1. 3.IsCookAll=false
UATHelper: Packaging (Windows): LogCookStats: Display: 1. 4.IsCookOnTheFly=false
UATHelper: Packaging (Windows): LogCookStats: Display: 1. 5.IsIterativeCook=false
UATHelper: Packaging (Windows): LogCookStats: Display: 1. 6.IsUnversioned=true
UATHelper: Packaging (Windows): LogCookStats: Display: 1. 7.CookLabel=
UATHelper: Packaging (Windows): LogCookStats: Display: 1. 8.IsFastCook=false
UATHelper: Packaging (Windows): LogCookStats: Display:
UATHelper: Packaging (Windows): LogCookStats: Display: DDC Summary Stats
UATHelper: Packaging (Windows): LogCookStats: Display: =================
UATHelper: Packaging (Windows): LogCookStats: Display: BackEnd =InstalledDerivedDataBackendGraph
UATHelper: Packaging (Windows): LogCookStats: Display: HasLocalCache = true
UATHelper: Packaging (Windows): LogCookStats: Display: HasSharedCache = false
UATHelper: Packaging (Windows): LogCookStats: Display: HasCloudCache = false
UATHelper: Packaging (Windows): LogCookStats: Display: HasZenCache = true
UATHelper: Packaging (Windows): LogCookStats: Display: TotalGetHits = 5080
UATHelper: Packaging (Windows): LogCookStats: Display: TotalGetMisses = 2
UATHelper: Packaging (Windows): LogCookStats: Display: TotalGets = 5082
UATHelper: Packaging (Windows): LogCookStats: Display: TotalGetHitPct = 0.999606
UATHelper: Packaging (Windows): LogCookStats: Display: GetMissPct = 0.000394
UATHelper: Packaging (Windows): LogCookStats: Display: TotalPutHits = 2
UATHelper: Packaging (Windows): LogCookStats: Display: TotalPutMisses = 0
UATHelper: Packaging (Windows): LogCookStats: Display: TotalPuts = 2
PackagingResults: Warning: Trying to simulate physics on ''/Game/MyStAff/Maps/GameplayTests.GameplayTests:PersistentLevel.StaticMeshActor_6.StaticMeshComponent0'' but it has ComplexAsSimple collision.
UATHelper: Packaging (Windows): LogCookStats: Display: TotalPutHitPct = 1.000000
UATHelper: Packaging (Windows): LogCookStats: Display: PutMissPct = 0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: LocalGetHits = 0
UATHelper: Packaging (Windows): LogCookStats: Display: LocalGetTotal = 0
UATHelper: Packaging (Windows): LogCookStats: Display: LocalGetHitPct = 0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: SharedGetHits = 0
UATHelper: Packaging (Windows): LogCookStats: Display: SharedGetTotal = 0
UATHelper: Packaging (Windows): LogCookStats: Display: SharedGetHitPct = 0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: ZenLocalGetHits = 3519
UATHelper: Packaging (Windows): LogCookStats: Display: ZenLocalGetTotal= 3521
UATHelper: Packaging (Windows): LogCookStats: Display: ZenLocalGetHitPct= 0.999432
UATHelper: Packaging (Windows): LogCookStats: Display: ZenRemoteGetHits= 0
UATHelper: Packaging (Windows): LogCookStats: Display: ZenRemoteGetTotal= 0
UATHelper: Packaging (Windows): LogCookStats: Display: ZenRemoteGetHitPct= 0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: CloudGetHits = 0
UATHelper: Packaging (Windows): LogCookStats: Display: CloudGetTotal = 0
UATHelper: Packaging (Windows): LogCookStats: Display: CloudGetHitPct = 0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: LocalLatency = 0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: LocalReadSpeed = 0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: LocalWriteSpeed = 0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: SharedLatency = 0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: SharedReadSpeed = 0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: SharedWriteSpeed= 0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: CloudLatency = 0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: CloudReadSpeed = 0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: CloudWriteSpeed = 0.000000
UATHelper: Packaging (Windows): LogCookStats: Display:
UATHelper: Packaging (Windows): LogCookStats: Display: DDC Resource Stats
UATHelper: Packaging (Windows): LogCookStats: Display: =======================================================================================================
UATHelper: Packaging (Windows): LogCookStats: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
UATHelper: Packaging (Windows): LogCookStats: Display: ---------------------------------- ---------------- --------------------- ------------ ------------
UATHelper: Packaging (Windows): LogCookStats: Display: Texture 1.21 0.00 0 225.45
UATHelper: Packaging (Windows): LogCookStats: Display: MaterialShader 0.54 0.25 0 97.70
UATHelper: Packaging (Windows): LogCookStats: Display: GlobalShader 0.09 0.12 0 86.04
UATHelper: Packaging (Windows): LogCookStats: Display: BulkDataList 0.09 0.00 0 0.59
UATHelper: Packaging (Windows): LogCookStats: Display: StaticMesh 0.01 0.01 0 3.90
UATHelper: Packaging (Windows): LogCookStats: Display: STREAMEDAUDIO 0.01 0.00 0 0.38
UATHelper: Packaging (Windows): LogCookStats: Display: DistanceField 0.00 0.00 0 0.29
UATHelper: Packaging (Windows): LogCookStats: Display: NavCollision 0.00 0.00 0 0.05
UATHelper: Packaging (Windows): LogCookStats: Display: AnimationSequence 0.00 0.00 0 0.41
UATHelper: Packaging (Windows): LogCookStats: Display: CardRepresentation 0.00 0.00 0 0.02
UATHelper: Packaging (Windows): LogCookStats: Display: BulkDataPayloadId 0.00 0.00 0 0.01
UATHelper: Packaging (Windows): LogCookStats: Display: GeometryCollection 0.00 0.00 1 0.00
UATHelper: Packaging (Windows): LogCookStats: Display: BodySetup 0.00 0.00 0 0.71
UATHelper: Packaging (Windows): LogCookStats: Display: Audio 0.00 0.00 0 0.37
UATHelper: Packaging (Windows): LogCookStats: Display: SkeletalMesh 0.00 0.00 0 22.76
UATHelper: Packaging (Windows): LogCookStats: Display: GeometryCollectionRenderData 0.00 0.00 1 0.00
UATHelper: Packaging (Windows): LogPackageBuildDependencyTracker: Display: Package Accesses (400 referencing packages with a total of 3672 unique accesses)
UATHelper: Packaging (Windows): LogCook: Display: Done!
UATHelper: Packaging (Windows): LogSavePackage: Display: Took 0.001094s to verify the EDL loading graph.
UATHelper: Packaging (Windows): LogInit: Display:
UATHelper: Packaging (Windows): LogInit: Display: Warning/Error Summary (Unique only)
UATHelper: Packaging (Windows): LogInit: Display: -----------------------------------
UATHelper: Packaging (Windows): LogInit: Display: LogCook: Error: GlobalDefaultGameMode contains a redirected reference '/Game/ThirdPerson/Blueprints/BP_ThirdPersonGameMode'. The intended asset will fail to load in a packaged build. Select the intended asset again in Project Settings to fix this issue.
UATHelper: Packaging (Windows): LogInit: Display: LogCook: Warning: Unable to generate long package name, MenuLevel . Input 'MenuLevel ' includes a space. A space is not valid in ObjectPaths unless it is delimiting a ClassName in a full ObjectPath, and full ObjectPaths are not supported in this function.
UATHelper: Packaging (Windows): LogInit: Display: LogCook: Warning: Unable to generate long package name, GameMap0-5. Input 'GameMap0-5' is not a child of an existing mount point.
UATHelper: Packaging (Windows): LogInit: Display: LogCook: Warning: Unable to find package for cooking /Game/_MyStuff/Blueprints/BP_MasterCharacter. Instigator: { StartupSoftObjectPath }.
UATHelper: Packaging (Windows): LogInit: Display: LogCook: Warning: Unable to find package for cooking /Game/mystuff/Maps/GameMapv0-4. Instigator: { GameDefaultObject: ServerDefaultMap }.
UATHelper: Packaging (Windows): LogInit: Display: LogCook: Warning: Unable to find package for cooking /Game/mystuff/Maps/GameplayTests. Instigator: { GameDefaultObject: GameDefaultMap }.
UATHelper: Packaging (Windows): LogInit: Display: LogBlueprint: Warning: [AssetLog] E:\Testowy\Content\MyStAff\Blueprints\BP_MasterCharacter.uasset: [Compiler] Cast To BP_PickUpActor was pruned because its Exec pin is not connected, the connected value is not available and will instead be read as default
UATHelper: Packaging (Windows): LogInit: Display: PIE: Warning: Trying to simulate physics on ''/Game/MyStAff/Maps/GameplayTests.GameplayTests:PersistentLevel.StaticMeshActor_6.StaticMeshComponent0'' but it has ComplexAsSimple collision.
UATHelper: Packaging (Windows): LogInit: Display:
UATHelper: Packaging (Windows): LogInit: Display: Failure - 1 error(s), 7 warning(s)
UATHelper: Packaging (Windows): LogInit: Display:
UATHelper: Packaging (Windows): Execution of commandlet took: 14.34 seconds
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point removed: '../../../../../Testowy/Intermediate/DataprepTemp/' unmounted from '/DataprepCore/Transient/'
UATHelper: Packaging (Windows): LogStudioTelemetry: Display: Shutdown StudioTelemetry Module
UATHelper: Packaging (Windows): Took 28,14s to run UnrealEditor-Cmd.exe, ExitCode=1
UATHelper: Packaging (Windows): Cook failed.
UATHelper: Packaging (Windows): (see C:\Users\casta\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Unreal+5+UE_5.4\Log.txt for full exception trace)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 39s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure