Packaging Failed - PC

Hi.
i’m getting packaging error over and over. i copy output log. let me know what to do with those location and naming problems.

UATHelper: Packaging (Windows): PIE: Warning: Trying to simulate physics on ''/Game/MyStAff/Maps/GameplayTests.GameplayTests:PersistentLevel.StaticMeshActor_6.StaticMeshComponent0'' but it has ComplexAsSimple collision.
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 667 Packages Remain 0 Total 667
UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=3783, VirtualMemory=2003MiB, VirtualMemoryAvailable=43350MiB
UATHelper: Packaging (Windows): LogCook: Display: Finishing up...
UATHelper: Packaging (Windows): LogAssetRegistryGenerator: Display: Saving asset registry v17.
UATHelper: Packaging (Windows): LogAssetRegistryGenerator: Display: Generated development asset registry E:/Testowy/Saved/Cooked/Windows/Testowy/Metadata/DevelopmentAssetRegistry.bin num assets 699, size is 560.77kb, XxHash64[LE] = 0xD73C3BC4C67FC3F3, waited on hash 0.00 seconds
UATHelper: Packaging (Windows): LogAssetRegistryGenerator: Display: Generated asset registry num assets 689, size is 258.04kb
UATHelper: Packaging (Windows): LogShaderLibrary: Display:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Shader Library 'Testowy' (PCD3D_SM6-PCD3D_SM6) Stats:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Assets: 123, Unique Shadermaps: 118 (95.93%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shaders: 4136, Unique Shaders: 2951 (71.35%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shader Size: 106.13mb, Unique Shaders Size: 81.40mb (76.69%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: === Extended info:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Minimum number of shaders in shadermap: 4
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Median number of shaders in shadermap: 19
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Maximum number of shaders in shadermap: 618
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
UATHelper: Packaging (Windows): LogShaderLibrary: Display:     39, 29, 26, 25, 23, 19, 17, 17, 16, 16
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Unique shaders itemization (sorted by compressed size):
UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Pixel: 1948 shaders (66.01%), compressed size: 54.93 MB (28.87 KB avg per shader), uncompressed size: 85.88 MB (45.15 KB avg per shader)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Vertex: 646 shaders (21.89%), compressed size: 15.37 MB (24.36 KB avg per shader), uncompressed size: 23.79 MB (37.71 KB avg per shader)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Compute: 310 shaders (10.50%), compressed size: 10.46 MB (34.55 KB avg per shader), uncompressed size: 15.74 MB (52.01 KB avg per shader)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Mesh: 45 shaders (1.52%), compressed size: 0.60 MB (13.64 KB avg per shader), uncompressed size: 0.82 MB (18.74 KB avg per shader)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Geometry: 2 shaders (0.07%), compressed size: 0.04 MB (22.00 KB avg per shader), uncompressed size: 0.07 MB (35.20 KB avg per shader)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Textual dump saved to '../../../../../Testowy/Saved/Shaders/PCD3D_SM6-PCD3D_SM6/ShaderDebug-Testowy-PCD3D_SM6-PCD3D_SM6/Dump.txt'
UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows): LogShaderLibrary: Display:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Shader Library 'Testowy' (PCD3D_SM5-PCD3D_SM5) Stats:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Assets: 123, Unique Shadermaps: 118 (95.93%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shaders: 3172, Unique Shaders: 2284 (72.01%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shader Size: 10.05mb, Unique Shaders Size: 8.22mb (81.76%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: === Extended info:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Minimum number of shaders in shadermap: 4
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Median number of shaders in shadermap: 19
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Maximum number of shaders in shadermap: 372
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
UATHelper: Packaging (Windows): LogShaderLibrary: Display:     39, 29, 26, 25, 23, 19, 17, 17, 16, 16
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Unique shaders itemization (sorted by compressed size):
UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Pixel: 1667 shaders (72.99%), compressed size: 6.13 MB (3.76 KB avg per shader), uncompressed size: 22.98 MB (14.11 KB avg per shader)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Vertex: 510 shaders (22.33%), compressed size: 1.33 MB (2.67 KB avg per shader), uncompressed size: 4.07 MB (8.17 KB avg per shader)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Compute: 105 shaders (4.60%), compressed size: 0.76 MB (7.44 KB avg per shader), uncompressed size: 3.17 MB (30.93 KB avg per shader)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Geometry: 2 shaders (0.09%), compressed size: 0.00 MB (1.64 KB avg per shader), uncompressed size: 0.01 MB (5.27 KB avg per shader)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Textual dump saved to '../../../../../Testowy/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-Testowy-PCD3D_SM5-PCD3D_SM5/Dump.txt'
UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows): LogCook: Display: Finalize package store(s)...
UATHelper: Packaging (Windows): LogCook: Display: Cook by the book total time in tick 9.624605s total time 13.987814
UATHelper: Packaging (Windows): LogCook: Display: Peak Used virtual 2315 MiB Peak Used physical 2250 MiB
UATHelper: Packaging (Windows): LogCook: Display: Packages Cooked: 659, Packages Iteratively Skipped: 0, Packages Skipped by Platform: 8, Total Packages: 667
UATHelper: Packaging (Windows): LogCookStats: Display: Hierarchy Timer Information:
UATHelper: Packaging (Windows): LogCookStats: Display:   Root: 0.000s (0)
UATHelper: Packaging (Windows): LogCookStats: Display:     CleanSandbox: 0.078s (1)
UATHelper: Packaging (Windows): LogCookStats: Display:     CollectFilesToCook: 0.006s (1)
UATHelper: Packaging (Windows): LogCookStats: Display:       CookModificationDelegate: 0.000s (1)
UATHelper: Packaging (Windows): LogCookStats: Display:     GenerateLongPackageName: 0.006s (1)
UATHelper: Packaging (Windows): LogCookStats: Display:     TickMainCookLoop: 9.625s (1)
UATHelper: Packaging (Windows): LogCookStats: Display:       PumpPollables: 0.002s (3)
UATHelper: Packaging (Windows): LogCookStats: Display:       PumpRequests: 0.037s (22)
UATHelper: Packaging (Windows): LogCookStats: Display:       WaitForAsync: 0.017s (501)
UATHelper: Packaging (Windows): LogCookStats: Display:       LoadPackageForCooking: 6.411s (667)
UATHelper: Packaging (Windows): LogCookStats: Display:       ValidateSourcePackage: 0.000s (667)
UATHelper: Packaging (Windows): LogCookStats: Display:       SavingPackages: 3.128s (67)
UATHelper: Packaging (Windows): LogCookStats: Display:         PollPendingCookedPlatformDatas: 0.150s (1499)
UATHelper: Packaging (Windows): LogCookStats: Display:         PrepareSave: 0.260s (900)
UATHelper: Packaging (Windows): LogCookStats: Display:         PrecachePlatformDataForNextPackage: 0.716s (664)
UATHelper: Packaging (Windows): LogCookStats: Display:           PrepareSave: 0.716s (838)
UATHelper: Packaging (Windows): LogCookStats: Display:         SaveCookedPackage: 1.762s (667)
UATHelper: Packaging (Windows): LogCookStats: Display:           GEditorSavePackage: 1.689s (667)
UATHelper: Packaging (Windows): LogCookStats: Display:             VerifyCanCookPackage: 0.006s (659)
UATHelper: Packaging (Windows): LogCookStats: Display:         ClearAllCachedCookedPlatformData: 0.048s (667)
UATHelper: Packaging (Windows): LogCookStats: Display:       PostLoadPackageFixup: 0.000s (1)
UATHelper: Packaging (Windows): LogCookStats: Display:     CookByTheBookFinished: 0.543s (1)
UATHelper: Packaging (Windows): LogCookStats: Display:       SavingCurrentIniSettings: 0.030s (1)
UATHelper: Packaging (Windows): LogCookStats: Display:         ProcessingAccessedStrings: 0.004s (1)
UATHelper: Packaging (Windows): LogCookStats: Display:       SavingAssetRegistry: 0.504s (1)
UATHelper: Packaging (Windows): LogCookStats: Display:         BuildChunkManifest: 0.086s (1)
UATHelper: Packaging (Windows): LogCookStats: Display:           FixupPackageDependenciesForChunks: 0.014s (1)
UATHelper: Packaging (Windows): LogCookStats: Display:         SaveManifests: 0.000s (1)
UATHelper: Packaging (Windows): LogCookStats: Display:         SaveRealAssetRegistry: 0.047s (1)
UATHelper: Packaging (Windows): LogCookStats: Display:         WriteCookerOpenOrder: 0.048s (1)
UATHelper: Packaging (Windows): LogCookStats: Display:       FinalizePackageStore: 0.003s (1)
UATHelper: Packaging (Windows): LogCookStats: Display: Misc Cook Stats
UATHelper: Packaging (Windows): LogCookStats: Display: ===============
UATHelper: Packaging (Windows): LogCookStats: Display: Niagara
UATHelper: Packaging (Windows): LogCookStats: Display:     NiagaraScriptTranslationCount=0
UATHelper: Packaging (Windows): LogCookStats: Display:     NiagaraCpuScriptCompileCount=0
UATHelper: Packaging (Windows): LogCookStats: Display:     NiagaraCpuScriptDdcCacheHitCount=0
UATHelper: Packaging (Windows): LogCookStats: Display:     NiagaraCpuScriptDdcCacheMissCount=0
UATHelper: Packaging (Windows): LogCookStats: Display:     NiagaraGpuScriptCompileCount=0
UATHelper: Packaging (Windows): LogCookStats: Display:     NiagaraGpuScriptDdcCacheHitCount=0
UATHelper: Packaging (Windows): LogCookStats: Display:     NiagaraGpuScriptDdcCacheMissCount=0
UATHelper: Packaging (Windows): LogCookStats: Display:     NiagaraSystemWaitForCompilationCompleteTime=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: NiagaraShader.Misc
UATHelper: Packaging (Windows): LogCookStats: Display:     ShadersCompiled=0
UATHelper: Packaging (Windows): LogCookStats: Display: ShaderCompiler
UATHelper: Packaging (Windows): LogCookStats: Display:     BlockingTimeSec=0.000133
UATHelper: Packaging (Windows): LogCookStats: Display:     AsyncCompileTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display:     GlobalBeginCompileShaderTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display:     GlobalBeginCompileShaderCalls=0
UATHelper: Packaging (Windows): LogCookStats: Display:     ProcessAsyncResultsTimeSec=0.000202
UATHelper: Packaging (Windows): LogCookStats: Display: GlobalShader.Misc
UATHelper: Packaging (Windows): LogCookStats: Display:     ShadersCompiled=0
UATHelper: Packaging (Windows): LogCookStats: Display: Material
UATHelper: Packaging (Windows): LogCookStats: Display:     FinishCacheShadersSec=0.258238
UATHelper: Packaging (Windows): LogCookStats: Display: Package.Load
UATHelper: Packaging (Windows): LogCookStats: Display:     NumRequestedLoads=347
UATHelper: Packaging (Windows): LogCookStats: Display:     NumPackagesLoaded=3467
UATHelper: Packaging (Windows): LogCookStats: Display:     NumInlineLoads=3120
UATHelper: Packaging (Windows): LogCookStats: Display:     LoadPackageTimeSec=7.297879
UATHelper: Packaging (Windows): LogCookStats: Display: Package.Save
UATHelper: Packaging (Windows): LogCookStats: Display:     NumPackagesIterativelySkipped=0
UATHelper: Packaging (Windows): LogCookStats: Display:     NumPackagesSaved=667
UATHelper: Packaging (Windows): LogCookStats: Display:     SavePackageTimeSec=1.631505
UATHelper: Packaging (Windows): LogCookStats: Display:     TagPackageExportsPresaveTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display:     TagPackageExportsTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display:     FullyLoadLoadersTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display:     ResetLoadersTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display:     TagPackageExportsGetObjectsWithOuter=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display:     TagPackageExportsGetObjectsWithMarks=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display:     SerializeImportsTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display:     SortExportsSeekfreeInnerTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display:     SerializeExportsTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display:     SerializeBulkDataTimeSec=0.010311
UATHelper: Packaging (Windows): LogCookStats: Display:     AsyncWriteTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display:     MBWritten=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: CookOnTheFlyServer
UATHelper: Packaging (Windows): LogCookStats: Display:     PeakRequestQueueSize=666
UATHelper: Packaging (Windows): LogCookStats: Display:     PeakLoadQueueSize=666
UATHelper: Packaging (Windows): LogCookStats: Display:     PeakSaveQueueSize=60
UATHelper: Packaging (Windows): LogCookStats: Display: Package.DifferentPackagesSizeMBPerAsset
UATHelper: Packaging (Windows): LogCookStats: Display: Package.NumberOfDifferencesInPackagesPerAsset
UATHelper: Packaging (Windows): LogCookStats: Display: Package.PackageDifferencesSizeMBPerAsset
UATHelper: Packaging (Windows): LogCookStats: Display: Package.DiffTotal
UATHelper: Packaging (Windows): LogCookStats: Display:     NumberOfDifferentPackages=0
UATHelper: Packaging (Windows): LogCookStats: Display:     DifferentPackagesSizeMB=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display:     NumberOfDifferencesInPackages=0
UATHelper: Packaging (Windows): LogCookStats: Display:     PackageDifferencesSizeMB=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: UnversionedProperties
UATHelper: Packaging (Windows): LogCookStats: Display:     SavedStructs=0
UATHelper: Packaging (Windows): LogCookStats: Display:     SavedMB=0
UATHelper: Packaging (Windows): LogCookStats: Display:     EquivalentTaggedMB=0
UATHelper: Packaging (Windows): LogCookStats: Display:     CompressionRatio=-nan(ind)
UATHelper: Packaging (Windows): LogCookStats: Display:     BitfieldWasteKB=0
UATHelper: Packaging (Windows): LogCookStats: Display:
UATHelper: Packaging (Windows): LogCookStats: Display: Cook Profile
UATHelper: Packaging (Windows): LogCookStats: Display: ============
UATHelper: Packaging (Windows): LogCookStats: Display:  0.CookWallTimeSec=25.144788
UATHelper: Packaging (Windows): LogCookStats: Display:  0. 0.StartupWallTimeSec=10.814200
UATHelper: Packaging (Windows): LogCookStats: Display:  0. 1.StartCookByTheBookTimeSec=4.155345
UATHelper: Packaging (Windows): LogCookStats: Display:  0. 1. 0.BlockOnAssetRegistryTimeSec=0.179343
UATHelper: Packaging (Windows): LogCookStats: Display:  0. 1. 1.GameCookModificationDelegateTimeSec=0.000032
UATHelper: Packaging (Windows): LogCookStats: Display:  0. 2.TickCookOnTheSideTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display:  0. 2. 0.TickCookOnTheSideLoadPackagesTimeSec=6.410930
UATHelper: Packaging (Windows): LogCookStats: Display:  0. 2. 1.TickCookOnTheSideSaveCookedPackageTimeSec=1.761959
UATHelper: Packaging (Windows): LogCookStats: Display:  0. 2. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display:  0. 2. 2.TickCookOnTheSidePrepareSaveTimeSec=0.975599
UATHelper: Packaging (Windows): LogCookStats: Display:  0. 3.TickLoopGCTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display:  0. 4.TickLoopRecompileShaderRequestsTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookStats: Display:  0. 5.TickLoopShaderProcessAsyncResultsTimeSec=0.000006
UATHelper: Packaging (Windows): LogCookStats: Display:  0. 6.TickLoopProcessDeferredCommandsTimeSec=0.000004
UATHelper: Packaging (Windows): LogCookStats: Display:  0. 7.TickLoopTickCommandletStatsTimeSec=0.000001
UATHelper: Packaging (Windows): LogCookStats: Display:  0. 8.TickLoopFlushRenderingCommandsTimeSec=0.002279
UATHelper: Packaging (Windows): LogCookStats: Display:  1.CookParameters=
UATHelper: Packaging (Windows): LogCookStats: Display:  1. 0.TargetPlatforms=Windows
UATHelper: Packaging (Windows): LogCookStats: Display:  1. 1.CookProject=Testowy
UATHelper: Packaging (Windows): LogCookStats: Display:  1. 2.CookCultures=
UATHelper: Packaging (Windows): LogCookStats: Display:  1. 3.IsCookAll=false
UATHelper: Packaging (Windows): LogCookStats: Display:  1. 4.IsCookOnTheFly=false
UATHelper: Packaging (Windows): LogCookStats: Display:  1. 5.IsIterativeCook=false
UATHelper: Packaging (Windows): LogCookStats: Display:  1. 6.IsUnversioned=true
UATHelper: Packaging (Windows): LogCookStats: Display:  1. 7.CookLabel=
UATHelper: Packaging (Windows): LogCookStats: Display:  1. 8.IsFastCook=false
UATHelper: Packaging (Windows): LogCookStats: Display:
UATHelper: Packaging (Windows): LogCookStats: Display: DDC Summary Stats
UATHelper: Packaging (Windows): LogCookStats: Display: =================
UATHelper: Packaging (Windows): LogCookStats: Display: BackEnd         =InstalledDerivedDataBackendGraph
UATHelper: Packaging (Windows): LogCookStats: Display: HasLocalCache   =      true
UATHelper: Packaging (Windows): LogCookStats: Display: HasSharedCache  =     false
UATHelper: Packaging (Windows): LogCookStats: Display: HasCloudCache   =     false
UATHelper: Packaging (Windows): LogCookStats: Display: HasZenCache     =      true
UATHelper: Packaging (Windows): LogCookStats: Display: TotalGetHits    =      5080
UATHelper: Packaging (Windows): LogCookStats: Display: TotalGetMisses  =         2
UATHelper: Packaging (Windows): LogCookStats: Display: TotalGets       =      5082
UATHelper: Packaging (Windows): LogCookStats: Display: TotalGetHitPct  =  0.999606
UATHelper: Packaging (Windows): LogCookStats: Display: GetMissPct      =  0.000394
UATHelper: Packaging (Windows): LogCookStats: Display: TotalPutHits    =         2
UATHelper: Packaging (Windows): LogCookStats: Display: TotalPutMisses  =         0
UATHelper: Packaging (Windows): LogCookStats: Display: TotalPuts       =         2
PackagingResults: Warning: Trying to simulate physics on ''/Game/MyStAff/Maps/GameplayTests.GameplayTests:PersistentLevel.StaticMeshActor_6.StaticMeshComponent0'' but it has ComplexAsSimple collision.
UATHelper: Packaging (Windows): LogCookStats: Display: TotalPutHitPct  =  1.000000
UATHelper: Packaging (Windows): LogCookStats: Display: PutMissPct      =  0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: LocalGetHits    =         0
UATHelper: Packaging (Windows): LogCookStats: Display: LocalGetTotal   =         0
UATHelper: Packaging (Windows): LogCookStats: Display: LocalGetHitPct  =  0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: SharedGetHits   =         0
UATHelper: Packaging (Windows): LogCookStats: Display: SharedGetTotal  =         0
UATHelper: Packaging (Windows): LogCookStats: Display: SharedGetHitPct =  0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: ZenLocalGetHits =      3519
UATHelper: Packaging (Windows): LogCookStats: Display: ZenLocalGetTotal=      3521
UATHelper: Packaging (Windows): LogCookStats: Display: ZenLocalGetHitPct=  0.999432
UATHelper: Packaging (Windows): LogCookStats: Display: ZenRemoteGetHits=         0
UATHelper: Packaging (Windows): LogCookStats: Display: ZenRemoteGetTotal=         0
UATHelper: Packaging (Windows): LogCookStats: Display: ZenRemoteGetHitPct=  0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: CloudGetHits    =         0
UATHelper: Packaging (Windows): LogCookStats: Display: CloudGetTotal   =         0
UATHelper: Packaging (Windows): LogCookStats: Display: CloudGetHitPct  =  0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: LocalLatency    =  0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: LocalReadSpeed  =  0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: LocalWriteSpeed =  0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: SharedLatency   =  0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: SharedReadSpeed =  0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: SharedWriteSpeed=  0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: CloudLatency    =  0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: CloudReadSpeed  =  0.000000
UATHelper: Packaging (Windows): LogCookStats: Display: CloudWriteSpeed =  0.000000
UATHelper: Packaging (Windows): LogCookStats: Display:
UATHelper: Packaging (Windows): LogCookStats: Display: DDC Resource Stats
UATHelper: Packaging (Windows): LogCookStats: Display: =======================================================================================================
UATHelper: Packaging (Windows): LogCookStats: Display: Asset Type                          Total Time (Sec)  GameThread Time (Sec)  Assets Built  MB Processed
UATHelper: Packaging (Windows): LogCookStats: Display: ----------------------------------  ----------------  ---------------------  ------------  ------------
UATHelper: Packaging (Windows): LogCookStats: Display: Texture                                         1.21                   0.00             0        225.45
UATHelper: Packaging (Windows): LogCookStats: Display: MaterialShader                                  0.54                   0.25             0         97.70
UATHelper: Packaging (Windows): LogCookStats: Display: GlobalShader                                    0.09                   0.12             0         86.04
UATHelper: Packaging (Windows): LogCookStats: Display: BulkDataList                                    0.09                   0.00             0          0.59
UATHelper: Packaging (Windows): LogCookStats: Display: StaticMesh                                      0.01                   0.01             0          3.90
UATHelper: Packaging (Windows): LogCookStats: Display: STREAMEDAUDIO                                   0.01                   0.00             0          0.38
UATHelper: Packaging (Windows): LogCookStats: Display: DistanceField                                   0.00                   0.00             0          0.29
UATHelper: Packaging (Windows): LogCookStats: Display: NavCollision                                    0.00                   0.00             0          0.05
UATHelper: Packaging (Windows): LogCookStats: Display: AnimationSequence                               0.00                   0.00             0          0.41
UATHelper: Packaging (Windows): LogCookStats: Display: CardRepresentation                              0.00                   0.00             0          0.02
UATHelper: Packaging (Windows): LogCookStats: Display: BulkDataPayloadId                               0.00                   0.00             0          0.01
UATHelper: Packaging (Windows): LogCookStats: Display: GeometryCollection                              0.00                   0.00             1          0.00
UATHelper: Packaging (Windows): LogCookStats: Display: BodySetup                                       0.00                   0.00             0          0.71
UATHelper: Packaging (Windows): LogCookStats: Display: Audio                                           0.00                   0.00             0          0.37
UATHelper: Packaging (Windows): LogCookStats: Display: SkeletalMesh                                    0.00                   0.00             0         22.76
UATHelper: Packaging (Windows): LogCookStats: Display: GeometryCollectionRenderData                    0.00                   0.00             1          0.00
UATHelper: Packaging (Windows): LogPackageBuildDependencyTracker: Display: Package Accesses (400 referencing packages with a total of 3672 unique accesses)
UATHelper: Packaging (Windows): LogCook: Display: Done!
UATHelper: Packaging (Windows): LogSavePackage: Display: Took 0.001094s to verify the EDL loading graph.
UATHelper: Packaging (Windows): LogInit: Display:
UATHelper: Packaging (Windows): LogInit: Display: Warning/Error Summary (Unique only)
UATHelper: Packaging (Windows): LogInit: Display: -----------------------------------
UATHelper: Packaging (Windows): LogInit: Display: LogCook: Error: GlobalDefaultGameMode contains a redirected reference '/Game/ThirdPerson/Blueprints/BP_ThirdPersonGameMode'. The intended asset will fail to load in a packaged build. Select the intended asset again in Project Settings to fix this issue.
UATHelper: Packaging (Windows): LogInit: Display: LogCook: Warning: Unable to generate long package name, MenuLevel . Input 'MenuLevel ' includes a space. A space is not valid in ObjectPaths unless it is delimiting a ClassName in a full ObjectPath, and full ObjectPaths are not supported in this function.
UATHelper: Packaging (Windows): LogInit: Display: LogCook: Warning: Unable to generate long package name, GameMap0-5. Input 'GameMap0-5' is not a child of an existing mount point.
UATHelper: Packaging (Windows): LogInit: Display: LogCook: Warning: Unable to find package for cooking /Game/_MyStuff/Blueprints/BP_MasterCharacter. Instigator: { StartupSoftObjectPath }.
UATHelper: Packaging (Windows): LogInit: Display: LogCook: Warning: Unable to find package for cooking /Game/mystuff/Maps/GameMapv0-4. Instigator: { GameDefaultObject: ServerDefaultMap }.
UATHelper: Packaging (Windows): LogInit: Display: LogCook: Warning: Unable to find package for cooking /Game/mystuff/Maps/GameplayTests. Instigator: { GameDefaultObject: GameDefaultMap }.
UATHelper: Packaging (Windows): LogInit: Display: LogBlueprint: Warning: [AssetLog] E:\Testowy\Content\MyStAff\Blueprints\BP_MasterCharacter.uasset: [Compiler] Cast To BP_PickUpActor  was pruned because its Exec pin is not connected, the connected value is not available and will instead be read as default
UATHelper: Packaging (Windows): LogInit: Display: PIE: Warning: Trying to simulate physics on ''/Game/MyStAff/Maps/GameplayTests.GameplayTests:PersistentLevel.StaticMeshActor_6.StaticMeshComponent0'' but it has ComplexAsSimple collision.
UATHelper: Packaging (Windows): LogInit: Display:
UATHelper: Packaging (Windows): LogInit: Display: Failure - 1 error(s), 7 warning(s)
UATHelper: Packaging (Windows): LogInit: Display:
UATHelper: Packaging (Windows): Execution of commandlet took:  14.34 seconds
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point removed: '../../../../../Testowy/Intermediate/DataprepTemp/' unmounted from '/DataprepCore/Transient/'
UATHelper: Packaging (Windows): LogStudioTelemetry: Display: Shutdown StudioTelemetry Module
UATHelper: Packaging (Windows): Took 28,14s to run UnrealEditor-Cmd.exe, ExitCode=1
UATHelper: Packaging (Windows): Cook failed.
UATHelper: Packaging (Windows): (see C:\Users\casta\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Unreal+5+UE_5.4\Log.txt for full exception trace)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 39s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure

Search for “error” in logs. :smiley:

Fix redirectors, check if that blueprint is there etc. Check Game mode, or better make own game mode, set everything properly there.