Packaging errors.

While I was trying to package my project quite a few errors showed up and it said it failed to package the project.
The errors:

PackagingResults: Error: appError called: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 241]
PackagingResults: Error: Runnable thread Background Worker #1 crashed.
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 241]
PackagingResults: Error: Ran out of memory allocating 124755137 bytes with alignment 1. Last error msg: The paging file is too small for this operation to complete…
PackagingResults: Error: [Callstack] 0x00007ffee83ee529 UnrealEditor-Core.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffee840fa73 UnrealEditor-Core.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffee84c8d7f UnrealEditor-Core.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffee84cacd9 UnrealEditor-Core.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffee84cb073 UnrealEditor-Core.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fff032f342d UnrealEditor-DerivedDataCache.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fff0329af6d UnrealEditor-DerivedDataCache.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fff032998c9 UnrealEditor-DerivedDataCache.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fff032b02f9 UnrealEditor-DerivedDataCache.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fff032b4b53 UnrealEditor-DerivedDataCache.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fff032d384c UnrealEditor-DerivedDataCache.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fff032bd334 UnrealEditor-DerivedDataCache.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fff032d2aa7 UnrealEditor-DerivedDataCache.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fff032982b2 UnrealEditor-DerivedDataCache.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fff03270f3d UnrealEditor-DerivedDataCache.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fff032d29b0 UnrealEditor-DerivedDataCache.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fff032d7b55 UnrealEditor-DerivedDataCache.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fff032bedb6 UnrealEditor-DerivedDataCache.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fff032be5b6 UnrealEditor-DerivedDataCache.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fff032fba9b UnrealEditor-DerivedDataCache.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fff03273dc3 UnrealEditor-DerivedDataCache.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fff032d2567 UnrealEditor-DerivedDataCache.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffed8de4ab2 UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffed8dc5c3a UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffed8d04891 UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffed8d1cd71 UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffed8e3c1ac UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffed7a0bfa6 UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffed7a0b22e UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffee86ce443 UnrealEditor-Core.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffee86ce443 UnrealEditor-Core.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffee86b6d94 UnrealEditor-Core.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffee86c4a33 UnrealEditor-Core.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffee834c39c UnrealEditor-Core.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffee834c17b UnrealEditor-Core.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffee832db88 UnrealEditor-Core.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffee836f0f2 UnrealEditor-Core.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffee833c240 UnrealEditor-Core.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffee84d1d3b UnrealEditor-Core.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffee8a85342 UnrealEditor-Core.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffee8a7d230 UnrealEditor-Core.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fff2c457344 KERNEL32.DLL!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fff2dce26b1 ntdll.dll!UnknownFunction
PackagingResults: Error: Crash in runnable thread Background Worker #1
PackagingResults: Error: end: stack for UAT
PackagingResults: Error: Cook failed.
PackagingResults: Error: Unknown Cook Failure

If anyone has ideas why would that be I’d appreciate any feedback. Thanks in advance.

This might be a problem with your RAM/Memory. Try testing a different slot or using a testing RAM.

Ran out of memory allocating 124755137 bytes with alignment 1. Last error msg: The paging file is too small for this operation to complete…

 PackagingResults: Error: Ran out of memory allocating 124755137 bytes with alignment 1. Last error msg: The paging file is too small for this operation to complete…

line 241 of GenericPlatformMemory.cpp

UE_LOG(LogMemory, Warning, TEXT("MemoryStats:"
....
"\n\t  PeakUsedVirtual %llu"),
....
(uint64)PlatformMemoryStats.PeakUsedVirtual);

This would point towards your pc running out of memory during the packing process.
The error also points towards too small paging file so I’m guessing virtual memory can’t keep up with the needed growth.

If you have less than enough ram to finish the pack then increase your page file in windows to let virtual memory bridge the gap

A quick guide on changing pagefile size