Packaging: build fail

Here are the errors I’m seeing within your project. Please read through them carefully so you can see which exact file is having trouble.

MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:481][  0]LogInit:Display: LogBlueprint:Error: [compiler FirstPersonCharacter] Error This blueprint (self) is not a SkeletalMeshComponent, therefore ' Target ' must have a connection.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:481][  0]LogInit:Display: LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Localization Resource: (E://Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (-630476809) Localized String: (Import to {0}...)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Localization Resource: (E://Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (1271782899) Localized String: (Imports an asset from file to this folder.)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:482][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/SpherLightMap'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:482][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/SpherLightMap': Can't find file '/Game/SpherLightMap'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:482][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/SpherLightMap.SpherLightMap'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:482][  0]LogInit:Display: LogMaterial:Warning: Failed to compile Material /Game/MODELS/fishes/02_-_Default.02_-_Default for platform PCD3D_SM5, Default Material will be used in game.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:483][  0]LogInit:Display: LogMaterial:Warning:    (Node TextureSample) TextureSample> Missing input texture
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:483][  0]LogInit:Display: LogMaterial:Warning: Failed to compile Material /Game/MODELS/fishes/02_-_Default.02_-_Default for platform PCD3D_SM4, Default Material will be used in game.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:483][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:483][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:483][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Architecture/SM_Floor_400x400.SM_Floor_400x400'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:484][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/MODELS/snippi/display_uv_color_Mat'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:484][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/MODELS/snippi/display_uv_color_Mat': Can't find file '/Game/MODELS/snippi/display_uv_color_Mat'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:484][  0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/MODELS/snippi/display_uv_color_Mat' while loading ../../../../../../Unreal Projects/BLEHBLEHBLEH/Content/1111_2.umap.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:484][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../../../../Unreal Projects/BLEHBLEHBLEH/Content/1111_2.umap': Can't find file for asset '/Game/MODELS/snippi/display_uv_color_Mat' while loading ../../../../../../Unreal Projects/BLEHBLEHBLEH/Content/1111_2.umap.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:485][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/MODELS/snippi/_unnamed_1'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:485][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/MODELS/snippi/_unnamed_1': Can't find file '/Game/MODELS/snippi/_unnamed_1'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:485][  0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/MODELS/snippi/_unnamed_1' while loading ../../../../../../Unreal Projects/BLEHBLEHBLEH/Content/1111_2.umap.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:485][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../../../../Unreal Projects/BLEHBLEHBLEH/Content/1111_2.umap': Can't find file for asset '/Game/MODELS/snippi/_unnamed_1' while loading ../../../../../../Unreal Projects/BLEHBLEHBLEH/Content/1111_2.umap.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:486][  0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/MODELS/snippi/display_uv_color_Mat' while loading NULL.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:486][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/MODELS/snippi/display_uv_color_Mat': Can't find file for asset '/Game/MODELS/snippi/display_uv_color_Mat' while loading NULL.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:486][  0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/MODELS/snippi/_unnamed_1' while loading NULL.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:486][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/MODELS/snippi/_unnamed_1': Can't find file for asset '/Game/MODELS/snippi/_unnamed_1' while loading NULL.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:487][  0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by ArrowComponent /Game/FINALVERSION.FINALVERSION:PersistentLevel.LightSource.ArrowComponent0 and ArrowComponent /Game/1111_2.1111_2:PersistentLevel.LightSource.ArrowComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:487][  0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by ArrowComponent /Game/FINALVERSION.FINALVERSION:PersistentLevel.P_Steam_Lit2_8.ArrowComponent0 and ArrowComponent /Game/1111_2.1111_2:PersistentLevel.P_Steam_Lit2_8.ArrowComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:488][  0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by ArrowComponent /Game/FINALVERSION.FINALVERSION:PersistentLevel.P_Steam_Lit3.ArrowComponent0 and ArrowComponent /Game/1111_2.1111_2:PersistentLevel.P_Steam_Lit3.ArrowComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:488][  0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by ArrowComponent /Game/FINALVERSION.FINALVERSION:PersistentLevel.P_Steam_Lit4.ArrowComponent0 and ArrowComponent /Game/1111_2.1111_2:PersistentLevel.P_Steam_Lit4.ArrowComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:489][  0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by ArrowComponent /Game/FINALVERSION.FINALVERSION:PersistentLevel.P_Steam_Lit5.ArrowComponent0 and ArrowComponent /Game/1111_2.1111_2:PersistentLevel.P_Steam_Lit5.ArrowComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:489][  0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by ArrowComponent /Game/FINALVERSION.FINALVERSION:PersistentLevel.P_Steam_Lit_6.ArrowComponent0 and ArrowComponent /Game/1111_2.1111_2:PersistentLevel.P
MainFrameActions: Packaging (Windows (64-bit)): _Steam_Lit_6.ArrowComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:489][  0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by ArrowComponent /Game/FINALVERSION.FINALVERSION:PersistentLevel.PlayerStart_1.Arrow and ArrowComponent /Game/1111_2.1111_2:PersistentLevel.PlayerStart_1.Arrow, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:490][  0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by ArrowComponent /Game/FINALVERSION.FINALVERSION:PersistentLevel.SpotLight10_30.ArrowComponent0 and ArrowComponent /Game/1111_2.1111_2:PersistentLevel.SpotLight10_30.ArrowComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:490][  0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by ArrowComponent /Game/FINALVERSION.FINALVERSION:PersistentLevel.SpotLight3.ArrowComponent0 and ArrowComponent /Game/1111_2.1111_2:PersistentLevel.SpotLight3.ArrowComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:491][  0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by ArrowComponent /Game/FINALVERSION.FINALVERSION:PersistentLevel.SpotLight4.ArrowComponent0 and ArrowComponent /Game/1111_2.1111_2:PersistentLevel.SpotLight4.ArrowComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:491][  0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by ArrowComponent /Game/FINALVERSION.FINALVERSION:PersistentLevel.SpotLight5_21.ArrowComponent0 and ArrowComponent /Game/1111_2.1111_2:PersistentLevel.S
MainFrameActions: Packaging (Windows (64-bit)): potLight5_21.ArrowComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:492][  0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by ArrowComponent /Game/FINALVERSION.FINALVERSION:PersistentLevel.SpotLight6.ArrowComponent0 and ArrowComponent /Game/1111_2.1111_2:PersistentLevel.Spot
MainFrameActions: Packaging (Windows (64-bit)): Light6.ArrowComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:492][  0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by ArrowComponent /Game/FINALVERSION.FINALVERSION:PersistentLevel.SpotLight9_25.ArrowComponent0 and ArrowComponent /Game/1111_2.1111_2:PersistentLevel.SpotLight9_25.ArrowComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:493][  0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by AudioComponent /Game/FINALVERSION.FINALVERSION:PersistentLevel.Starter_Music_Cue_29.AudioComponent0 and AudioComponent /Game/1111_2.1111_2:PersistentLevel.Starter_Music_Cue_29.AudioComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:493][  0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by BillboardComponent /Game/FINALVERSION.FINALVERSION:PersistentLevel.P_Steam_Lit2_8.Sprite and BillboardComponent /Game/1111_2.1111_2:PersistentLevel.P_Steam_Lit2_8.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:493][  0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by BillboardComponent /Game/FINALVERSION.FINALVERSION:PersistentLevel.P_Steam_Lit3.Sprite and BillboardComponent /Game/1111_2.1111_2:PersistentLevel.P_Steam_Lit3.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:494][  0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by BillboardComponent /Game/FINALVERSION.FINALVERSION:PersistentLevel.P_Steam_Lit4.Sprite and BillboardComponent /Game/1111_2.1111_2:PersistentLevel.P_S
MainFrameActions: Packaging (Windows (64-bit)): team_Lit4.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:494][  0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by BillboardComponent /Game/FINALVERSION.FINALVERSION:PersistentLevel.P_Steam_Lit5.Sprite and BillboardComponent /Game/1111_2.1111_2:PersistentLevel.P_S
MainFrameActions: Packaging (Windows (64-bit)): team_Lit5.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:495][  0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by BillboardComponent /Game/FINALVERSION.FINALVERSION:PersistentLevel.P_Steam_Lit_6.Sprite and BillboardComponent /Game/1111_2.1111_2:PersistentLevel.P_
MainFrameActions: Packaging (Windows (64-bit)): Steam_Lit_6.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:495][  0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by BillboardComponent /Game/FINALVERSION.FINALVERSION:PersistentLevel.PlayerStart_1.Sprite and BillboardComponent /Game/1111_2.1111_2:PersistentLevel.PlayerStart_1.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:496][  0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by BillboardComponent /Game/FINALVERSION.FINALVERSION:PersistentLevel.PlayerStart_1.Sprite2 and BillboardComponent /Game/1111_2.1111_2:PersistentLevel.PlayerStart_1.Sprite2, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:496][  0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by BillboardComponent /Game/FINALVERSION.FINALVERSION:PersistentLevel.SkyLight_2.Sprite and BillboardComponent /Game/1111_2.1111_2:PersistentLevel.SkyLight_2.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:496][  0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by BillboardComponent /Game/FINALVERSION.FINALVERSION:PersistentLevel.SphereReflectionCapture2.Sprite and BillboardComponent /Game/1111_2.1111_2:Persist
MainFrameActions: Packaging (Windows (64-bit)): entLevel.SphereReflectionCapture2.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:497][  0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by BillboardComponent /Game/FINALVERSION.FINALVERSION:PersistentLevel.SphereReflectionCapture3_2.Sprite and BillboardComponent /Game/1111_2.1111_2:PersistentLevel.SphereReflectionCapture3_2.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:497][  0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by BillboardComponent /Game/FINALVERSION.FINALVERSION:PersistentLevel.TriggerBox_1.Sprite and BillboardComponent /Game/1111_2.1111_2:PersistentLevel.TriggerBox_1.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:498][  0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by BoxComponent /Game/FINALVERSION.FINALVERSION:PersistentLevel.TriggerBox_1.CollisionComp and BoxComponent /Game/1111_2.1111_2:PersistentLevel.TriggerBox_1.CollisionComp, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:498][  0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by BrushComponent /Game/FINALVERSION.FINALVERSION:PersistentLevel.BoxBrush.BrushComponent0 and BrushComponent /Game/1111_2.1111_2:PersistentLevel.BoxBrush.BrushComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:499][  0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by BrushComponent /Game/FINALVERSION.FINALVERSION:PersistentLevel.BoxBrush10.BrushComponent0 and BrushComponent /Game/1111_2.1111_2:PersistentLevel.BoxBrush10.BrushComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE