Packaging a multiplayer game fails to load map

By the regular way do you mean via level streaming? If so, I don’t believe I can call “UGameplayStatics::LoadStreamLevel()” as the initial world that loads doesn’t contain the map (I believe it works off the levels window, and it’s not a streamed level in the empty map that loads by default). Obviously the way to do this normally is set the default map in the project settings, however, this doesn’t work either currently.