Packaged UE4 game -- Oculus Idle causes crash

Hi ozzadar,

I just ran a test with this and didn’t get a crash with the Oculus retail kit I have at my desk. I created just a simple packaged default level and let the Oculus go to sleep. I did see that the screen froze, but that was only until I used the remote to wake the headset back up from the sleep screen. After this everything returned to normal and worked for the level. I also did not see any additional issue with my Desktop and flickering.

I may need the following to proceed:

  • Can you grab the logs from the packaged project and upload the text file here. (Project Packaged Folder > project Name > Saved > Logs)
  • If you create a basic project packaged and try do you see the same result, or only with your project?
  • Include your DxDiag attached here in a Text file.

I’ve attached my simple packaged oculus project as well. Use the F key to change to Stereo on for Oculus.

Thank you!

Tim