Packaged Server Crash Results in No Callstack

Hey Overlawled,

In order to better assist you, I’ll need to know a bit more information.

  • Is your project blueprint only, C++ only, or a mix of both?
  • Are you able to replicate this issue on any other project besides Shooter Game and your project?
  • Has it ever worked properly for you?

Please go through the following documentation to ensure you haven’t missed any steps:

  • [Dedicated Server Guide (Windows & Linux)][1]
  • [Command-Line Arguments][2]

A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums
[2]: Command-Line Arguments in Unreal Engine | Unreal Engine 5.1 Documentation