Packaged game using TCP/IP and UDP sockets does not work.

Thank you for your answers.

I’ve recompiled it in Debug-Game mode and I have been able to nattach to process under Visual Studio 2017.

I have followed the following links:

https://forums.unrealengine.com/development-discussion/c-gameplay-programming/1365212-how-to-debug-my-game-in-visual-studio-solved

Now. I have the same issue than the guy in previous link: How to I place a breakpoint in a standalone game with the process attached to Visual Studio ? From those posts I do not really understand how to do. I can click “Break all”, but it does not even give me access to the code in order to polace a breakpoint.