Using a Struct in my Save_BP and I’ve changed the Struct since my last build. Now it only works in editor…
In the new build –
Using the old struct in EDITOR works fine…
BUT
Using the old struct in PACKAGED doesnt…
Why can the editor update save files with an old Struct to the new Struct without problems BUT in the packaged game it completely fails?
(The Failed Struct refers to the “Level Datas 2” Value and NOT the “save data” Struct)