Hi,
Thank you for your response. I am not using the NNERuntimeRDG
plugin or any other NNERuntime
.
I tried enabling the “Force all shader permutation support” option and did a new build. Unfortunately, I am still encountering the same error:
Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 9367]
Missing global shader FUpsampleCS's permutation 0, Please make sure cooking was successful.
Could this error be caused by something else? Do you have any other ideas on how to investigate and resolve this issue?
Thank you for your help!