Have not encountered this . I went through all of our various resolutions inside (window, full screen and window full screen) in a packaged version without freezing. Only issue I encountered was that window full screen didn’t change resolutions,but that maybe our own bug we’ll look into eventually.
Hello ZeJudge,
After speaking with the engineer who made this change, the changes made here should not affect anything related to those messages you’re seeing. The issue you’re now running into was likely hiding behind the other issue. He also mentioned that this is likely related to the way your content is set up. If you would like to continue investigating this issue, I can’t guarantee we’ll be able to help but it would be best to create a new post to avoid causing confusion in this topic.
Hello ,
When you get a chance, please confirm the freezes that your devs have reported and check the logs to see if this is still being caused by the same issue. There is a possible fix for this as well that was mentioned to me when I brought it up, but we’ll need to see the logs to make sure it’s related.
Hi , ok its good to know the new error messages are unrelated. Thanks for the confirmation. Thanks, I’ll create a new post if the rest of the team think the error is causing continuing issues.
I’ve only been able to repro it once and it did not happen when changing graphic settings for me. Here is the log from that session. It took extra long to refresh our leaderboards and when it finished (according to the log) that’s when it froze (I did change graphic settings many times beforehand). https:///KjQy3f5D Have not repro’d this again or the freeze on changing video settings (I can provide a video of the latter if it would help with a repro). I will cook content today and test with DebugGame to see if its hanging in the same spot (I’d assume it is though). I’m still waiting for my QA team to get back up and running so we can get some more thorough feedback. It does seem significantly better, maybe even releasable.
It does not happen during gameplay anymore it would seem after testing for a couple hours today with other players. It does, however, occur when changing video settings at least once for some people. Then it seems hard to reproduce again. But apparently it comes back (maybe after reboot?). It’s very strange. Will try to debug it soon but was mostly trying to gather more user data today. Here’s the tail end of another log. https:///VVUbAM1v
Is anyone experiencing Xbox One packaged game crashes after this engine change? I’m trying to eliminate some causes of my crashes that I’m currently experiencing lately.
Hello everyone,
While I’m still testing 's project, the engineer working on UE-52611 has made a fix that seems to fix the issue, at least we have not seen the freeze yet with ’ project after making the fix. Since it’s not in the actual engine branch yet until we confirm this, here’s a [Github link][2] for the change itself. If this 404’s for you, please ensure that you are signed into a Github account that is linked to your Epic account.
Although this is for ’ TickGroup issue in particular, I would urge the rest of you to try this fix as well, as it is affecting tick timing in general. I’m interested to hear everyone’s results. (Due to the holidays, we will not be available until Monday to continue looking into this, I apologize for the delay)
[2]:
I started to have the same issue in 4.19 a week ago and now it freezes editor/standalone game for several seconds every several seconds. Before last week i never seen this issue but i was told that some of our team members have seen it sometimes rare in 4.18 before.
As i can see i have the same issue as user **** wrote. We have steam and gamesparks integration, and it seems gamesparks causing it, because if i disable gamesparks then the engine stops freezing.
in logs i can only see the next lines and i have added comment how it happens:
[2018.06.05-17.54.33:010][416]UGameSparksModuleLog: Create new connection
**here goes 13 seconds of freeze**
[2018.06.05-17.54.46:143][227]UGameSparksModuleLog: Connection not ready in time, deleting it
[2018.06.05-17.54.46:144][227]UGameSparksModuleLog: WebSocket closed
**here goes 21 seconds of normal engine work**
[2018.06.05-17.55.07:149][228]UGameSparksModuleLog: Create new connection
**here goes 18 seconds of freeze**
[2018.06.05-17.55.25:085][337]UGameSparksModuleLog: Connection not ready in time, deleting it
[2018.06.05-17.55.25:085][337]UGameSparksModuleLog: WebSocket closed
and it repeates infinitely
Hello, maybe this issue is too old, but is there a place where the gihub link can be found? Best regards!