Packaged Game freezing !FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) Line 1158 C++

Hello, we were having this issue with a project we ported over from 4.16 to 4.18. We applied the patch from the github link and so far so good. We will have to conduct more testing, but it was “freezing” rather frequently and after an hour of running matches it hasn’t frozen once. Thanks everyone that assisted in helping to pinpoint this issue and for getting the fix out.