Packaged Game freezing !FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) Line 1158 C++

Hijacking was definitely the opposite of my intent here. One of the primary reasons I worked so long and hard to get the repro case setup for Epic is because of all of us here. The hope was that with a fresh project and simple repro steps the engineers at Epic would be able to more efficiently diagnose the root of a problem that is possibly the cause for all of our problems.

I wasn’t looking for preferrential treatment, just trying to help speed things along for everyone’s sake, and I can only work with the code that is in front of me.
I hope debugging goes well on your end as well, and am very sorry my solution was not able to help.