Packaged Game freezing !FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) Line 1158 C++

Hello dodi,

I was not even aware that you and were working on the same project. Other than your most recent two posts, I had assumed that you had abandoned the post and had not provided any information.

Rest assured that if the issue ends up being different and the fix provided for this does not solve your problem, we will fix it. As I have explained to in a private message after they aired their concerns, the aim was to get a reproduction and we have done that. ’ project has produced a JIRA because not only did it provide a very quick and concise reproduction with small project, it even pinpoints the issue that is occurring and why it is occurring.

Also, as I told , we try to avoid getting a user’s project, especially ones this close to release, unless we absolutely need to for reproduction purposes. As you all seemed to be collaborating and reporting as this as the same issue, even though the ways of getting to it were different, I limited myself to working on one at a time.

I’ll be downloading the project provided now to try to reproduce the issue.