Packaged Game freezing !FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) Line 1158 C++

, your JIRA report says “The issue in this particular project is caused by the TickGroup being set to TG_PostUpdateWork on one of the actors. If this is not set, the issue does not occur.”

Just going to let this be known… I posted about this issue first, sent you our project, you straight up ignored said project, you took someone elses project and made it known in your report that it was TG_PostUpdateWork but our project DOES NOT have any TG reassigned. So now you are categorizing multiple projects under 1 issue that may seemingly be unrelated. Sorry but this is concerning. I would assume to make an educated guess and troubleshoot properly, you would try and find as many similarities as possible.

I feel like my thread has been hijacked, and preferential treatment is being made here.