Packaged Game freezing !FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) Line 1158 C++

I’ve entered a JIRA report with ’ project as the reproduction case. The report can be found here: UE-52611

As previously mentioned, the report is mainly focused around the issue in the project that provided, as we know exactly what the cause is in that project. If you have any questions in the meantime while this is reviewed, please let us know here.