Packaged Game freezing !FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) Line 1158 C++

After running 6 instances of the project provided for ~15 minutes, 3 of the 6 instances have already frozen. With a fairly consistent repro, I’ll be entering a JIRA report for this with the information provided about ’ project specifically, as not to cause confusion. There will be a link to this post on the JIRA report and the engineers looking into this are aware of the possible different natures of all these freezes. I’ll update here when the ticket is in.