Packaged Game freezing !FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) Line 1158 C++

Hello everyone,

The issue has been escalated and is being looked at by multiple engineers. I’m personally taking a look at the project that provided that was mentioned to have a 100% repro. Sending private messages simply for updates will not speed this along, please keep those messages to only sending confidential information when requested.