In my case i defined a UTouchInterface varialbe in my subclass of APawn, it runs well on Win64, but it got crashed on Android:
UPROPERTY(EditDefaultsOnly)
TObjectPtr<class UTouchInterface> PawnSpecifiedTouchInterface;
still don’t know why…
Edit:
Then I tried TSoftObjectPtr, my game run well again,
UPROPERTY(EditDefaultsOnly)
TSoftObjectPtr<class UTouchInterface> PawnSpecifiedTouchInterface;
so , it means sometimes hard object reference leads to crash with Bad Export Index…