Packaged exe Crashes 4.14

Hi Steven,

Yes, the maps always use a Light Importance Volume, as standard (in all maps currently built)

the test PC, is indeed significantly lower in specs yes, however our game, is not as advanced as Xcom 2, yet, my test machine can run this game, even though this game was done in UE4.

There are also other games from other people, which have created games in UE4 and they all run fine on the test machine already.

As I mentioned in my original post, we took everything out of the map as part of a test, now the map we tested on, was literally, a LMIV (Light mass volume), a light, a skylight, a cross road junction and a main character), we got the same response from the test.

I will look into the crash report for you see if I can send it over, however the game does not crash per-say, but rather remains black and never loads the new map, it kinda gets stuck in the transition, and then shows as “Not Responding”, and which point after waiting 20 minutes it is still “Not Responding” so I have to end up using task manager to close the application on the test machine only.

It does on the development machine, runs fine in the .exe on the development machine, but the new map will not load in on the test machine.

Hope this helps.

PS: I will look for a crash report for you, if there is one.

Best Regards,
John.