Package Error

UATHelper: Packaging (Windows (64-bit)):   LogInit: Display:
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: Warning/Error Summary (Unique only)
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: -----------------------------------
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogAssetRegistry: Error: Package ../../Plugins/MegascansPlugin/Content/MSPresets/MS_DefaultMaterial_Displacement/Functions/MF_MapAdjustments.uasset has malformed tag
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogAssetRegistry: Error: Package ../../Plugins/MegascansPlugin/Content/MSPresets/MS_DefaultMaterial_Displacement/Functions/MF_Transmission.uasset has malformed tag
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display:
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: Failure - 2 error(s), 0 warning(s)
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display:
UATHelper: Packaging (Windows (64-bit)):   
UATHelper: Packaging (Windows (64-bit)):   Execution of commandlet took:  11.22 seconds
UATHelper: Packaging (Windows (64-bit)):   LogHttp: Display: cleaning up 0 outstanding Http requests.
UATHelper: Packaging (Windows (64-bit)):   LogContentStreaming: Display: There are 1 unreleased StreamingManagers
UATHelper: Packaging (Windows (64-bit)): Took 18,2137651s to run UE4Editor-Cmd.exe, ExitCode=1
UATHelper: Packaging (Windows (64-bit)): ERROR: Cook failed.
UATHelper: Packaging (Windows (64-bit)):        (see C:\Users\Monsterrr\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+UE_4.26\Log.txt for full exception trace)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure

how can i solve this problem

Was this an upgraded project?
Seems two material functions are broken.
Are the related to terrain displacement / tessellation? (MF_MapAdjustments & MF_Transmission)
In newer versions of unreal I think the engine uses a different technique to displace it.

Try opening up these two material functions and see if there are any errors recompiling them.

Greetings @Serkan_ERTEM !

Welcome to the Unreal Engine Community! :medal_sports:

Just so you’re aware, this topic has been moved from the International forum category to the Development - Programming & Scripting forum category. I added the optional tag ‘packaging-projects’ for you.

Just remember, when posting, please review the categories to ensure your topic is posted in the most relevant space.

Wishing you the best of luck and a very Happy New Year,

Your Friendly Neighborhood Moderator :smiley:

1 Like

thanks a lot for your attention

I can’t open the project I packaged on another computer
"Fatal Error Game has crashed and will close " I’m getting the warning

how can i open the packaged project on another computer

For the unreal project packaging error try:

a) removing the temp folders

  • .vs
  • Binaries
  • Intermediate
  • DerivedDataCache
  • Saved

b) regenerating the visual studio project
c) run it
d) packaging it

When it comes to the packed game on another pc then it could be a number of things.

  • Graphic driver version problems
  • does the pc minimum requirements
  • is it running windows 11 (it seems to be rather unstable with unreal)

Check the saved folder on the pc where it crashes if it leaves a crash log with information.