Hi everyone,
I’m working on a third-person character in Unreal Engine 5, and I’ve run into an issue with root motion not behaving as expected. I’m using animations imported from Mixamo, and I’ve enabled root motion in both the animation asset and the Animation Blueprint. However, when I play the animation in-game, the character doesn’t move correctly — it either stays in place or slides unnaturally.
I’ve double-checked that the root motion is enabled, and I’ve also tried different settings in the Animation Mode (such as “Root Motion from Montages Only” vs. “Root Motion from Everything”). Still, no luck. The character capsule seems to stay static while the mesh moves around strangely.
I’m wondering if I’m missing something in the setup, maybe related to the character’s capsule component, animation blueprint structure, or import settings for the animations?
If anyone has dealt with something similar or has tips on getting root motion to work properly, I’d really appreciate your help. Thanks a lot in advance!