Override variable in widget from another blueprint

Yep, is triggering because every time i overlap the trigger, thw widget comes in the screen. But, when i stop play, get the infamous error accessed none from…

Ok. If you are able to modify widget variables with this refernce…then you can use “is valid” node where target is object.pass this reference into this node and execute code on valid output of node. Then you will not face this error.

Ok, this error stop, but the code is not override anything, and now the code override did not work anymore.

The node “IsValid?” go direct to “is not valid.”

I make this working…i just put the set node above in construction script, and now fixed “acessed none” error. Anyway, tks alot @ambhar

Great to know that you solved your problem :slight_smile: